We all know how beautiful the game is, and how amazing the sound effects and music are, but what else is there to Killzone 2 aside from the graphical flair and stunning audio? What else is Killzone 2? Well, we’ll tell you:.
Killzone 2 is… Focused
This is a first person shooter. Aside from the brief excursions into turrets and mechs, that’s what you’ll be doing for most of the game: shooting, from the first person. Killzone 2’s story funnels the action nicely, and the progression from start to thunderous climax is well defined and distinctly one directional and the story thread you’re part of never strays further than it needs to. Anyone looking for mini-game diversions or collect-a-thons will be disappointed, but everyone wanting the absolute apex of the genre will be more than satisfied; yes, it’s not really doing anything that we’ve not seen before but this just means that the game is kept firmly on rails and focus is something a lot of titles around currently need more of.
Killzone 2 is… Human
We’re not just talking about Tomas “Sev” Sevchenko, the game’s player character, there’s his omnipresent team mates to think about too and with a huge array of recorded lines for each character the scripted shouts never seem to get old. And this isn’t a game that distances you from the heart and soul of the squad, it places you right in the middle of everything that’s going on around you and each fatal bullet is designed to hammer home the constant pressure of a war you don’t ever seem to have enough control over. The enemies, the Helghast, play their part too and the few stand-out Helgans, such as Visari, are given just enough presence to make the mission a worthwhile one.
Killzone 2 is… Tactical
Killzone 2 doesn’t expect you to come equipped with a PhD before playing, but that doesn’t mean the game is dumbed down; as far as shooters go it’s right up there with the recent Call of Duty titles (from where Guerilla have certainly learned a few tips) in the way that it does assume that you won’t go all guns-blazing into each and every room hoping that holding down the fire button will be enough to see you through. Sure, the cover mechanic is almost an afterthought and is almost entirely optional, but the principle of waiting for the right moment is just as important as it is in other similar games. Rush in, and die, especially on the upper difficulty levels.
Killzone 2 is… Convincing
Yes, this is a made-up war on a made up planet, but from the moment you press Start you’ll forget you’re even playing a video game, let alone one based on little else but the sci-fi riddled minds of the Dutch. Weaponry bolts with authenticity, animation is sublime and the environments are long standing and decayed, consistently modelled and realistically susceptable to damage, as if your squad is only here for a moment in time and anything you do to your surrounding will remain for eternity. Although there are distinctive set pieces, Salamun Bridge being the obvious one, most of the planet looks and feels the same and this only works in Killzone 2’s favour. This is a war that you’re only playing a tiny part of, albeit a crucial one.
Killzone 2 is… Rewarding
Sure, progression through the storyline is something of a reward itself, but the game constantly makes you feel like you’re achieving something because of the way the story is so finely crafted, and the game’s final item of surprise firepower feels just as good as Doom’s finest moment, the BFG. Whilst your character doesn’t improve during the single player campaign, this isn’t the case with the multiplayer, where progression is rewarded like an leaky tap providing more perks, classes, weaponry and abilities the longer you play, broadening the online modes at the speed of the player rather than throwing you in at the deep end. But we’ll come back to the multiplayer soon…
25 days to go…