Ghostbusters: 5 Hours

We’ve not played the finished game yet, and whilst we wait for a demo hopes are high that the Sony-published third person spirit catching sim will live up to expectations despite a lack of polish and finesse we were expecting.  What we have heard, though, is that the single player game is barely five hours in length.

The game, set in New York 2 years after the events of Ghostbusters 2, sees your player joining the team as an experimental weapons technician and is essentially the third movie in the series, albeit one you play rather than watch.  The presentation therefore is mostly slick and true to the films, but forces a rather more linear storyline.

With the game coming in at £40, does five hours and a multiplayer represent good value for money?  Well, if a movie costs £15 on Blu-ray and the game is three times the length, then yes, we believe it does (and I’m all for games I can actually finish these days) but that metaphor doesn’t always hold true with the paying public.

What do you think about this sort of game length?