Alan Wake developers Remedy have revealed that the game will run at a resolution of 720p.
This revelation comes after internet reports claiming that the game would run using a low framerate, however Remedy’s Marcus Maki put the record straight saying,
Modern renderers don’t work by rendering everything to a certain final on-screen resolution, but use a combination of techniques and buffers to compose the final detail-rich frames, optimizing to improve the visual experience and game performance.
Alan Wake’s renderer on the Xbox360 uses about 50 different intermediate render targets in different resolutions, color depths and anti-alias settings for different purposes. These are used for example for cascaded shadow maps from sun & moon, shadow maps from flashlights, flares and street lights, z-prepass, tiled color buffers, light buffers for deferred rendering, vector blur, screen-space ambient occlusion, auto-exposure, HUD, video buffers, menus and so on.
In the end all are combined to form one 720p image, with all intermediate buffer sizes selected to optimize image quality and GPU performance. All together the render targets take about 80 MB of memory, equivalent in size to over twenty 720p buffers.
The game is shaping up very nicely with one journalist over the weekend saying that it is unbelievably good and from what I have seen I would have to agree with him.
Alan Wake is due for release on the 14th May, exclusively to Xbox 360.
Thanks, Alan Wake Forums (via CVG)