XCN Interview Codies on F1

Microsoft’s Xbox Community Network have given us access to a huge interview they’ve conducted with the Codemasters team behind the upcoming F1 game. The full text of the interview is huge so rather than reproduce it here we’ve summarised a few bits and posted a few quotes with the full interview on the next page.

There are a couple of cagey responses when asked about “legacy” features (old tracks and cars). The Codies team are keen to point out that the official license is quite restrictive in what they can and can’t feature. They are also keen to point out, though, that because the license is such a prestigious and comprehensive one there should be plenty to do and some other interesting ways to shape the game around yourself.

– ARTICLE CONTINUES BELOW –

you have a wide range of options from hot laps to 3 lap races, to full length Grand Prix career with full practice and qualifying sessions too.

…We’re not able to have customisation as almost all the content has to be officially licensed. That said, you will be able to put inject own personality into the game though – not just through your own racing style, car set up and so on but through press conferences, and interaction with fans, teammates and rivals. Your career will be affected on how you handle those interactions and it reflects the fact that there’s a lot more to being a F1 driver than just being the fastest on the track.

The damage models sound very comprehensive too, with Codies stating that there are options to have no damage at all or full impact and endurance damage including tyre management and engine wear. Apparently the FOM insist on 100% accuracy with game assets so the look and modelling on the cars should be totally authentic. The development team have had some access to the racing teams and they’re claiming that this game will see you get “closer to the experience of actually being a driver, rather than just racing the car”.

When questioned on the game’s AI the team are bullish, stating that each driver should drive to his real-world style as well as highlighting another clever AI implementation.

When you’re slipstreaming a human driver in an online race you’ll often see them drift about the track trying to break the tow. Our AI cars do this too… and when following you they’ll try and stay within the tow before overtaking at the end of the straight. Even having them just drift to block makes a big difference. We’ve got some grand plans for our AI in future versions of the game. This is merely the first step

Finally (for this summary, at least. There’s more in the full interview), the weather effects are touched upon with Codemasters saying that the weather effects will occur in real time with areas of the track becoming more saturated than others when it rains or drying out quicker if the sun comes out. This all has an effect on the car’s performance and your ability to race with the visibility in the spray making for “really tense experience”.

The full interview is on the next page so if you have a bit more time and you’re keen to hear more from the team developing the upcoming F1-licensed game then we suggest you get a nice cup of tea and settle down to a great read.

– PAGE CONTINUES BELOW –
Page 1 of 2Next

20 Comments

  1. this sounds great, theres no doubt i will be buying this when it is released

    • yeah me too. I went to silverstone a few weeks ago and have been playing f109 on my psp since. F1 games are great! :D

  2. This is looking like one of the best racing games ever, not just the best F1 game.
    Looking forward to this more than GT5.

  3. “It would be unrealistic, and more importantly, no fun, to have a procession of identical cars so there are noticeable performance differences between the teams. What we do in the career mode though, is allow players to either transfer between teams in the same way that drivers do in real life or stay at their chosen team and build a dynasty. By winning points, teams get more money in and R&D takes place at the team which improves the performance on cars in the game. It’s possible to take a team from the back of the grid to challenging for honours within seasons in the career, if you’re good enough!”

    That answer, right there, is awesome. What a superb way to keep the individuality of each team whilst also allowing you to stick with them or transfer to a better team. Fantastic idea!

  4. This game looks amazing I don’t know what the online will be like but I can’t wait to play this!

  5. Still really looking forward to this, but a couple of things are causing me a bit of concern. I’d have liked to have another couple of the “feeder” divisions to play with before making the leap to F1, GP2 being the obvious contender. I’m also hoping they do offer some kind of balancing option for online races, so the lower teams (williams :)) are a viable choice for multiplayer, otherwise it’s gonna be a constant mix of Ferarri, Maclaran and Red Bull.

    And no demo? Meanys!

    • It will most likely be the same as “F1 2006 CE” where offline all cars are different in performance but go online and every car is the exact same so everything remains balanced.Hopefully this is the case as that is the perfect setup to keep everything fair.

  6. had it pre-ordered since it was available on shopto, cant wait!!

  7. Just read the full interview and like the idea of engine wear. Hope they’ve included power loss when engines get ‘older’ and penalties for using more than 10 engines in a season.

    I don’t think the person from ‘Microsoft’s Xbox Community Network’ is an F1 fan, Toyota pulled out at the end of last season.

  8. I want it!

  9. On the full interview, kinect gets slapped in the face at the last question: ‘you need that precise control and feedback’ which obviously kinect can’t have.

    • There’ll always be genres that don’t lend themselves well to certain control types. For example, I can’t stand FPS games without a keyboard and mouse. I’ll still play them (if I have no PC choice) but they slip down the “games to buy” list very quickly.

  10. I really want to get my grubby mitts on this game, the level of detail looks amazing and I dont just mean graphically. Codies have a good track record (no pun intended) with racing games and I fully expect this to be awesome.

Comments are now closed for this post.