I was just playing Halo: Reach last night, thinking, I wished there were more maps I could spend my Microsoft Moonpoints on. I wasn’t, of course – as much as I adore the Halo universe there’s not a single chance in Hell I’m ever playing online, let alone wanting more maps to get killed on over and over again. No. The single player’s ace, but multiplayer is a total no-fly zone for me.
Halo: Reach, Microsoft tell us, generated more than $200 million in sales in the first 24 hours of going on sale, which, apparently eclipsed “every game, movie and music premiere this year”. All that money isn’t enough to give away the maps, though – oh no – they’re charging for them. 800 points, to be precise, for three maps, which Bungie are calling the ‘Noble Map Pack’.
I love PR descriptions for new maps. In one paragraph alone there’s mention of the following wonderful adjectives: galactic; frozen; mysterious. What it boils down to is one map called Tempest which is a bit old, another one called Anchor 9 which is in space (and thus a bit dark) and a third called Breakpoint which is set in the famous demoscene party. It’s not, it’s some icy wasteland, but a big room full of PCs would have been ace.
The maps support between 2 and 16 players across a variety of modes, and are probably very exciting to the Halo hardcore. Me? I’ll just continue bumbling on through the campaign on the easiest setting trying to work the bloody jetpack and getting sniped by purple fizzy laces from a thousand yards away whilst some massive bloke with a huge minigun shouts at me with some weird English accent.
Which is a wee bit like TSA Towers when Peter’s around.