Killzone 3 1.04 Detailed, Fixes Lots

Hey, how’s Helghan? Still the inclement, crap-hole holiday choice for sadists it’s always been? Of course, you may not even know if you’ve been getting the indomitable “the universe is full” message of late. Either that or a host of other issues that may be styming your Helghast-hammering enjoyment.

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Luckily, Guerilla Games are on hand to tidy up the place a little for your next potential visit, as Killzone 3 1.04 has just been detailed and is set for a release into the wild like Charlie Sheen jacked up on warlock blood next week. Hopefully one of the issues that have been annoying you has been addressed.

Here’s the full list of changes:

CHANGES & NEW FUNCTIONALITY

  • Network – Lag fixes and fixes for network errors 10002, 8001 and 8013
  • Gameplay – Players now have more stamina by default. Sprint length is increased but the recharge timer has been adjusted to compensate
  • Gameplay – Mortally wounded players no longer have collision. Alive players should now be able to traverse the levels without getting stuck on mortally wounded players
  • Gameplay – Medic’s revive cool-down reduced from 25 to 10 seconds
  • Gameplay – Increased range from where friendly players can be revived – player can be revived from 20 meters now
  • Gameplay – Guerrilla Warfare games now last 15 minutes and it takes 100 kills instead of 50 to win
  • Performance – Improvements to party creation server load
  • Menu – Show envelope icon to indicate that player has received message
  • Menu – Rewards panel in post game screen now auto-scrolls
  • Menu – Botzone is now paused when player goes to start menu
  • Menu – Single click squad invite
  • Menu – Enhanced idle detection code in menu, the player isn’t spawned if he’s still pressing buttons
  • Security – Several security, anti hack and cheat fixes

BUG FIXES

  • Stability – Fix for an occasional crash bug when in the Credits screen and transitioning straight into Multiplayer via a Invite
  • Stability – Fix for potential hang when players migrate between maps
  • Gameplay – Player can retain crouched collision after deploying jetpack
  • Gameplay – The Assassination Executioner medals only count Deadly Assassin kills, not Executioner kills
  • Gameplay – Cloak kills with weapons that break cloak now count towards medal for Cloak levels 1 and 2.
  • Gameplay – Global – Medic’s Triage droids now disappear when player quits out of game
  • Gameplay – Cloak/Disguise cannot be removed manually by accident anymore
  • Gameplay – Fix for rumble in Exo being over-powered and out of sync
  • Gameplay – Fix for Silent Footsteps remaining active after choosing other skill and removed from the personal stats menu
  • Exploit – Akmir Snowdrift – Player can reach the boat by using an ammo box to exit the intended boundaries
  • Functionality – Disc eject now handled more gracefully
  • Trophies – DLC 1 ‘Little Big Weapons’ Trophy does now counts rocket launcher and StA2
  • Clan functionality – Fix for player quitting and re-joining a tournament, they may re-enter a tournament alone.
  • Menu – Find game – Operations – Mode description – Spelling issue fixed
  • Menu – Friends: Fix for Clan tags being displayed for a max of nine players despite the number of player that are in the clan
  • Menu – Fix for incorrect message given when attempting to join a Clan Game that an online friend is taking place in
  • Menu – Spawn-screen – Fix for when the extra Primary Weapon skill is equipped, the weapon description goes out of sync
  • Menu – Accolades do now show subsequently
  • Menu – When receiving a squad invite from a player in another match, there is now a warning that the player will leave his current game.
  • Menu – Scramble detailed range and in-game range now match properly
  • Menu – The Spot and Mark description in the unlock menu is now correct
  • Menu – Fix for when the player presses the SQUARE button when a player that is in their game is highlighted in the squad lobby menu they receive the message ‘You cannot join a play that is not in a game.’
  • Menu – Turn off animations for the squad list to avoid it becoming unreadable every time a rebuild occurs when voice chat is activated
  • Menu – Fix for when trying to join a friend without the required DLC pack, the message will tell the player they are part of a squad.
  • Menu – Fix for the message informing the player they are attempting to join a DLC game without the required DLC content installed reading better
  • Menu – Increased Accuracy & Faster Reload Ribbons now update in the personal statistics screen.

Additional to this, we are performing regular and significant Server updates to help with connection issues such as the -9 Error (fix deployed Thursday 3rd of March) as well as improving performance and lag.

Source: Killzone.com

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31 Comments

  1. They never fixed the 8001 and 8013 bugs for killzone2 so at least they’re paying attention this time around.

  2. Wow, lot of fixes there!

  3. This is super! I’m really getting in to the multi-player part now after completing the awesome campaign.
    Proximity mines around choke points are huge fun… for me, not so for the poor soles who try to run past them.

  4. I really want them to introduce separate X/Y turn rate sensitivities for the Move. I’m really liking using the move but the Y axis just ain’t quite right yet. Good to see a sizeable patch though, I like fixes :).

  5. Glad to see Guerrilla showing their decent levels of post-release support. The biggest problem me and my mates are having at the moment is finding matches seems incredibly hit and miss when in a party.

  6. Treyarch, this is how to do it.

    Not sure what ‘Functionality – Disc eject now handled more gracefully’ is…?

    • It no longer spits the disc out at you from across the room before grumbling “ISA DOG!”

  7. Really glad they fixed these. Was getting really annoyed by a lot of them!

  8. Well done GG, why they couldn’t of done this from the “BETA testing” I don’t know. It amazes me that they release games with all these fixes to be done afterwards. They either don’t listen to the beta testers, or the testers are just rubbish.

    I’m free if you need one lol

    • Or they physically can’t get to everything before the locked release date and hence prioritise the big issues during the beta and get to these other things as soon as humanly possible.

      • not to mention the fact that not all problems will arise in a beta, hell, there’s probably a hell of a lot more things that haven’t been seen/experienced yet, more users means more chance of finding errors and glitches that aren’t easily found.

        it’s surprising they’ve released another fix so quickly, hope they keep it up :)

      • Also sheer volume of people logging in at the same time caused some of the Network errors.

    • If they solve a problem after it’s gone gold, they can only do this. & games go gold about three/four weeks before release normally.

  9. Meh, couldn’t really care too much about most of these (except the server issue ones)…..i just want private games to be patched in

  10. Needs much more im afraid.

    • The one for me is the Retro Map pack bug where, if you have the pack, 90% of time you’ll get the Blood Gracht map for GW and the Market one for Warzone. Then you won’t get the option at the end of the map to change to change to vote.

      Then there’s problems of unbalanced spawn points. I think Pryhuss Crater (the green one), one end of the map is impossible to get out of. The opposition can easily pin you down and you can’t advance at all.

      Some good fixes otherwise!

      • Was thinking more class base changes like weapon choices and the fact the sab is the new engineer. Everyone chooses sab because its a piece of piss to use. Unlimited run, good guns plus you look like one of them. Tacticians are bloody hard to use, the run should be given to them. The odd smoke spawn wouldnt go amiss in warfare. The maps are limited to game types and very few for each one.
        Private games need adding. A choice of max game size (players). Spawn on squad leader, LMGs still overpowered and so its one shot kill far too much for a huge magazined weapon.
        I think thats about it off the top of my head. Could probably come up with others.

      • I love Tactician! If I change to another class I usually do balls but I’ll regularly be getting 2:1 with Tactician.

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