Sony have announced on the PlayStation Blog that 2007’s PSN exclusive Super Stardust HD is to get a new piece of downloadable content in the form of an “Impact Mode”, to be available later this spring.
“The Impact mode plays on and twists the game rules – in place of the weapon system your ship is now fitted with an experimental new matter-to-energy boost engine technology, which means once you activate the boost, you can stay in boost as long as you can hit meteors and enemies with it!” says SCEA producer Daimion Pinnock. “This mode also features much higher score multipliers – as long as you boost the multiplier keeps growing and growing! This is the most fast-paced and adrenaline inducing add-on to the game yet.”
There’s no word yet whether the new mode is in development at Sony itself or original SSHD developers Housemarque (who have since released Dead Nation and are now working on Outland). It will be released on the PlayStation Store on March 30th for €1.99/£1.59.
Source: EU PlayStation Blog




dentarthurdent
this is awesome! maybe i’ll finally go back and try to get the Late Boomer and Shock and Awe trophies too… those have got to be a couple of the hardest in any game to get.
Crazy_Del
Ha! was playing that a few days ago. Trying to get two trophies which I think is ridiculously hard – Get 15 bombs and destroy 10 Nukes ( I think )
This Boost thing might help =P
TSBonyman
Cool, i still like to dip into this now and again, although i never got past the 2nd planet it’s still a joy to play, great audio too.
Foxhound_Solid
Oi Oi!