Raptr Reveals Marvel vs. Capcom 3 Statistics

Raptr, a popular social networking application for gaming, has revealed some interesting statistics for Marvel vs. Capcom 3. Even though the following numbers are based solely on the Xbox 360 version, it should give you an idea of how long it takes to complete certain tasks.


Raptr defines the four tasks below as being “hardcore.” It doesn’t particularly make any sense, but let’s ignore that for now.

  • 12% completed MvC3 on the hardest difficulty (Avg. time to unlock: 17 hours)
  • 11% won 5 matches in a row online (Avg. time to unlock: 7 hours)
  • 9% Completed the game with every character (Avg. time to unlock: 23 hours)
  • < 1% Unlocked all achievements (Avg. time to unlock: 40 hours)

The most popular teams were also determined, but it’s not accurate since it’s based on achievements linked to theme based teams. Having played the game for an unhealthy amount of hours, it’s safe to say that you can ignore the following character list. It’s not indicative of what people are actually using for real matches.

  • Wolverine, X-23, Deadpool
  • Captain America, Iron Man, Thor
  • Storm, Morrigan, Phoenix
  • Morrigan, Felicia, Hsien-Ko
  • Spencer, Iron Man, M.O.D.O.K

Most interesting, however, are the numbers based on the amount of players migrating from Marvel vs. Capcom 2 and Street Fighter IV. According to their data, 40% of gamers who own MvC2 on XBLA have purchased MvC3 within the first week of its launch. 35% of gamers who own Street Fighter IV went on to purchase the game as well. In comparison, only 24% of Madden 10 owners purchased Madden 11, and only 22% of Dead Space owners grabbed Dead Space 2 during its first week. One has to wonder why those Dead Space 2 numbers are so low, but that’s a discussion for another day.

Of the top 10 games played during Raptr’s tracking period, Street Fighter IV was the only other fighting game listed. While this may seem initially surprising, it’s not like there are many other games in the genre recent enough to stay popular. Virtua Fighter 5 and Soul Calibur IV have been around for many years now, and nobody plays Mortal Kombat vs DC Universe for obvious reasons. BlazBlue has a pretty small userbase, as well. The most recent game from a major franchise is Tekken 6 and even that’s a bit older (although it still has a healthy community). Mortal Kombat 9 is the only other fighting game that’s actually relevant right now and that’s not out until late April.

It’s a bit odd that there wasn’t a statistic for Mission mode based achievements. Seeing as players actually need to be good enough to complete 320 missions, it would be interesting to see if it was a hurdle for most players. For whatever reason, Raptr doesn’t differentiate between vanilla SFIV and Super SFIV. It seems likely that the most recent iteration was used, though, since that’s the one currently being played. There should have been some clarification to lessen any confusion.

Raptr generally provides useful statistics that are worth discussing, but these are somewhat useless aside from the migration numbers. The whole “hardcore” idea is pretty flawed. For instance, I have over 100 hours clocked in and I haven’t completed the game with every character yet. I can’t even remember if I beat the game on the hardest difficulty. Most of my time is spent in training mode, online, or playing against a friend locally. Sadly, there’s no way to track down the amount of time spent in individual modes.

Source: Raptr



  1. Working on the complete Arcade mode with all characters. Haven’t decided on a team yet for online play, only Ammy. Great game.

    • One day I’ll get to doing that. I always forget >_<

  2. None of the teams had Dante whats going on?

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