“I knew some aspects of the game weren’t 100 percent competitive with the best in class,” he said when asked whether he was disappointed with the way the game panned out (and the eventual closure of developers Kaos), “but there were other places where I thought it was better.”[drop2]”As far as the reviews go,” he said, “I have to really say that the reviews were mixed. Metacritic takes all your good reviews and trashes them. That’s what it does. We had 40 reviews over 80 percent: 40 of them. If some heavily-weighted sites trash you, that becomes the whole story.”
Metacritic apparently weights certain outlets and gives their score more authority when calculating the overall percentage metascores.
“Yes, the single-player should have been longer, “continued Bilson, “and we kind of got wind of that too late to affect it. People were banging through it faster than we thought. But it was never really about that as a foremost thing; I was always really big on the multiplayer, which I think is a terrific game, but we had issues in our network code which gave us a very rough launch. That was incredibly disappointing to me.”
“You’ll never see us do a game without a live beta again. No matter what date we have to crush, as long as I’m here we won’t put out an online-centric game without a live beta, so we can work out those bugs in advance.
“I think the network problem was the most severe, because once you have a community rallying around a game and you can’t service them properly, you’re going to lose them fast. You have to repair it faster than we repaired it. You’ll never see a situation like that again at this company.”
Thankfully, it seems like the sequel will fix a lot of the issues. “There’ll be some announcements about Homefront 2 that I think will instill a lot of confidence,” said Bilson.