Codemasters Shut Bodycount Studio

Codemasters are to shut their Guildford studio, the team behind recent shooter Bodycount.

In line with the strategy, the company is proposing to retire from its facility in Guildford, most recently responsible for the shooter Bodycount. If progressed, the move will affect 66 Guildford studio personnel; staff are now involved in a consultation period to discuss the proposal.

Codemasters intend to close down their ‘action and strategy’ teams and focus on their strengths, namely the Dirt and F1 games. The teams for these games will be increasing and a new racing IP will be created.

As ever, our thoughts are with those who have lost their jobs.

Source: GI.Biz

33 Comments

  1. Is the Bodycount demo a good representation of the full game? I had been planning to buy Bodycount at release, but I got distracted by other games. I’m interested to see for myself what it’s like.

    • dont

      • Short and sweet there. Have to agree though it is awful. Will still complete it though.

      • Ok I’ll not push the big red button …..

  2. Sad news, confused about this: “staff are now involved in a consultation period to discuss the proposal.” Surely the staff will disagree..?

  3. shame to see another studio being shut, but with an average/poor bodycount coming against huge FPS’s this fall they can’t really complain

  4. The demo was absolutely terrible. Just don’t make crap games and you’re less likely to get shut down ;)

  5. What’s with all the hate for Bodycount? How many of you saying it was awful actually played the full game? To be honest, I wonder how many reviewers even played the full game, it seems like it just got bad marks because it wasn’t CoD or Battlefield. I bought this game on day 1, absolutely nothing wrong with it except the difficulty spikes in the last few levels were brutal. It doesn’t push the boundaries or advance the genre, it certainly didn’t deserve the awful scores it got either. It was substantially better than both CoJ Cartel and Duke Nukem Forever which had almost identical Metacritic averages (51-52%), and personally I enjoyed it more than Warhammer. Bodycount is clean, slick, controls well and has a decent length campaign. Dearth of multiplayer options and few weapons are its main down points. What am I missing?

  6. thats what you get for jumping on the shooter bandwagon, sucks for the employees.

  7. The demo was atrocious. Nothing about it was interesting. The controls sucked and the graphics looked subpar at best. From all the reviews I’ve read, nothing changed once the final game came out. A black eye for Codemasters who has a pretty good track record up to this point.

  8. Bodycount sucked!

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