In case you haven’t seen the trailer I’ll give you the low down: MotorStorm: RC is a “nearly top-down” racer built using the Motorstorm Apocalypse engine. As the title might suggest, this time around we’ve gone all miniature: the cars are remote controlled.
The version on the press-event show floor is pre-beta, but even now it’s looking very nice. Yes it’s missing particle effects, dust and dirt and the like, but at the moment it’s running smoothly and perhaps more to the point, it’s pretty fun!
So, down to the nitty gritty then. Given the volume of the DJ’s set at the Vita Rooms event, I shall have to refrain from commenting on the audio, but that aside, what’s it like to play? Well, it plays quite like you might expect an actual remote controlled car to handle.
The right stick controls acceleration when moved up and down, and the left stick does the steering when moved left to right. It’s worth noting that the controls are 100% customisable, meaning the player can really adjust the game to suit their playing style.
Players can choose from three viewpoints by pressing the triangle button (by default) which increases the distance the camera is from the vehicle. The angle is never quite fully top-down, always allowing the user to experience the track in its full relief.
There are hills, valleys, bumps and jumps, everything you’d expect from a Motorstorm game.[drop]Races load quickly, with the waiting time weighing in at two seconds on the PS3 and six seconds on the PS Vita – they’re still optimising the code and want to hit the two second loading time on both platforms.
The download itself is roughly 600MB, and again, optimisations are still being made. As you may have seen from the press release, if you’ve bought the game, you get it twice: once for PS3 and once for PS Vita.
This is a brilliant gesture, hopefully one offering great value.
It’s worth noting that although the PS3 boasts four player local co-op, you can’t add a fifth in from the portable version as the technology behind the multiplayer is asynchronous on the Vita version.
We’re not allowed to take any pictures of the Vita version, but it really is looking very promising, especially for such an early version. The game launches at the same time as the Vita in Europe, but currently pricing hasn’t been announced.
Personally, I think if it can retain the same spirit of fun that Micro Machines V3 embodied, then this is definitely one to keep an eye on.
Original article written for TheSixthAxis by Kev Adsett.