It seems the curtain has lifted on PlayStation Move title, Sorcery.
Last seen at E3 2010, the game looks to have undergone quite the redesign, which has been confirmed by Brian Upton, design director in an interview with the PS Blog:
“Coming out of E3, we knew there were some things we weren’t happy with. We really wanted to re-tool the game’s look, its world.
We had the gameplay we wanted, but it just wasn’t ready for public consumption.”
It’s actually running on a modified version of the Unreal Engine. So, what about the story behind the game?
“The hero is Finn, he’s a sorcerer’s apprentice and a real hothead: he’s always trying to learn things he’s not ready to learn yet. When the game starts, your master’s magical talking cat, Erline, dares Finn into venturing into the realm of the dead. Finn, being the guy he is, can’t resist.
In the realm of the dead, you accidentally unleash something very, very bad. The consequences are dire for you and the entire world, so the quest is to undo the trouble you’ve caused. You also begin to realize the Erline is much more than a magical talking cat: she’s central to the whole problem that you’ve created.
You’re cast somewhat in the role of Erline’s protector, you’re trying to get her from the human world to the heart of the faerie world to fix this problem.”
The game has an interesting feature that will let you combine spells, with the example used being a “Firenado”, which is a combination of fire wall and cyclone magic.
Sorcery has a planned release of spring 2012.
The entire interview can be watched below:
Source: PS Blog