In an interview teaser (yes, one of those) published over on Edge, Free Radical Design co-founder and the man responsible for trying to get Timesplitters 4 signed up, Steve Ellis, has spoken out about the first person shooter genre.
“I spent the whole of 2008 going round talking to publishers trying to sign up Timesplitters 4,” he says, pretty much confirming that the game is never going to come out.
“There just isn’t the interest there in doing anything that tries to step away from the rules of the genre – no one wants to do something that’s quirky and different, because it’s too much of a risk. And a large part of that is the cost of doing it.”
“Nobody really buys any FPSes unless they’re called Call Of Duty,” he added. “I guess Battlefield did okay, but aside from that pretty much every FPS loses money. I mean, Crysis 2: great game, but there’s no way it came anywhere close to recouping its dev costs.”
Battlefield shifted twelve million to retail, so probably did a little better than “okay”, but he does have a point – Call of Duty (the latest of which we previewed today) has become almost ubiquitous, as if there’s literally nothing else around that comes close in terms of sales.
Ellis recently founded Crash Lab, and has two iOS games in the making.