David Jaffe is not involved with the making of God of War Ascension. He’s recently parted company with Eat Sleep Play, the studio he founded, to concentrate on smaller projects. But as the designer of the original game (and the sequel), he will be forever linked with the God of War series and he will be perpetually probed on the big questions surrounding it.
Of course, with the recent reveal of God of War Ascension, that means multiplayer. Many people have voiced their concerns that another huge single player game is needlessly being saddled with a multiplayer mode. They’re worried that development time dedicated to trying to give a game a “long tail” and stop people trading it in will mean less time allowed to make the familiar God of War experience the best that it can be.
Jaffe, predictably, doesn’t agree.
If it turns out to be the case that the single player is watered down because of it, then I think [the people complaining] have some justification. But I don’t see any evidence of that, and I don’t see evidence of that based on the team [Sony Santa Monica] are.
He made the statement when collared by IGN to comment and it’s important to stress that he hasn’t actually seen much of the game yet. What he says is a valid point though: why assume that Sony Santa Monica is going to “shoehorn” something into the game that doesn’t fit? Maybe the multiplayer will really add something to the experience? Shouldn’t we be giving them the benefit of the doubt, at least until we have a chance to play the game for ourselves?