Capcom: SFxTekken Sales Have ‘Fallen Short’

Capcom release a lot of fighting games.

This year’s Street Fighter x Tekken is the latest in a long list of fighting games to have been released since 2008 when Street Fighter IV helped to rejuvenate the genre.

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However, according to Capcom, sales of the fighter have “fallen short” of their plans. Since its release in March, the title has shifted 1.4 million copies.

So what does Capcom blame for the game’s poor performance at retail?

“We believe one of causes is cannibalism because of the large number of other games in this genre that were launched within a short time.”

Oh.

For reference, Capcom has released these fighting games on home and portable consoles in the last 4 years:

  • Street Fighter IV (2008)
  • Super Street Fighter II HD Turbo Remix (2009)
  • Marvel vs. Capcom 2 (2009)
  • Tatsunoko vs. Capcom: Ultimate All-Stars (2010)
  • Super Street Fighter IV (2010)
  • Super Street Fighter IV Arcade Edition (2011)
  • Super Street Fighter IV 3D (2011)
  • Marvel vs. Capcom 3: Fate of Two Worlds (2011)
  • Ultimate Marvel vs. Capcom 3 (2011)
  • Street Fighter III: 3rd Strike Online Edition (2011)
  • Ultimate Marvel vs. Capcom 3 [Vita] (2012)
  • Street Fighter x Tekken (2012)
Let’s not forget about the iOS versions of Street Fighter IV and Marvel vs. Capcom 2 as well!

Source: Eurogamer

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24 Comments

  1. Yup, perfect example of a publisher being their own biggest problem.

  2. Yup, they only can look at they’re self.
    Also I don’t care about this one, I am looking forward to the reverse though.

  3. Yup, they (plus others) have flooded the market with one on one fighters in a very short space of time, meaning you can’t really play them all (unless you are Delriach!). Also, i have found that i am just not into them as much as when i was younger, which is a shame but just one of those things i guess.

    Plus, apart from Tekken characters making an appearance (well, making up half the roster at least!), i fail to see how this is much different from SSFIV.

    However, they seem to be overlooking something… DLC characters on disc – Personally not a massive issue for me, but i do happen to know that a lot of people round these parts were put off by that, costing them some sales. Who knows how others feel about it (as they don’t comment here!), but i can only imagine a similar reaction.

  4. *golf clap*

    Why are there retards steering large publishing companies?

  5. You’re forgetting the Vita version of Ultimate Marvel vs. Capcom 3 (2012).

    And there’s a Vita version of Street Fighter x Tekken (with all DLC characters) coming!

    • That’s true! Shall be added to the list, my good man!

  6. funking morons. Honestly, its good playing these titles now and again, but they need to freshen it up. Do something new and not release the same bloody game over and over again, just with a slightly different twist on it.

    • it’s the same with shooters.
      what would you do with area restriction and 2 fighters?
      telling a nice story?

      the problem is the genre itself. you can’t make more of it than it is.

      • Actually, story mode in Mortal Kombat worked pretty damn well. In fact, i wish more would go this route as it helped keep it entertaining & interesting.

    • I don’t really get this criticism. There are very few fighting games out there that play the same way. Street Fighter II doesn’t play like Street Fighter III. III certainly doesn’t play like SF IV. Obviously iterations of each game in those series will be very similar, but that’s the point. It builds on an already set foundation. There doesn’t need to be a Street Fighter V released anytime soon, but I’ll happily take more content for IV. It’s very rare for a genre to have so much staying power within its player base. People to this day still play Super Street Fighter II Turbo very seriously.

      SFxT, despite looking just like Street Fighter IV, has vastly different gameplay mechanics. It has all sorts of crazy gimmicks that didn’t really work. Dead or Alive doesn’t play like Street Fighter. Tekken doesn’t play like any of those games either. Neither does Virtua Fighter or Mortal Kombat. Marvel vs. Capcom is a whole different beast as well. And then you have some of the most obscure fighters like Arcana Heart and Melty Blood.

      The idea may be characters fighting against someone else but each of those games have very different approaches. Definitely moreso than other genres that tend to overlap. What the genre needs is a way to be more inviting to newcomers. The actual fundamentals of what makes a fighting game does not need to be changed.

  7. Capcom should change “were” to “we” in their quote.

  8. I understand there are a select number of people that still likes these fighters but gaming has moved on so much since they were first popular in the 90s. People got excited when they started coming back, they played some street fighter, some Mk, relived the memories then realised its not as fun as it used to be because there are so many other more expansive gaming experiences these days.
    That’s how I see it anyway.

    • Yep. It’s a genre that has stagnated beyond any other, I feel.

      • Reckon you’re right, it spawned two children, the fight sim (UFC/fight night) and the roaming fighter (DMC/Batman/GOW/Dante/etc) and then retired to a care home to ramble on about the glory days to the staff, who brought it’s daily meds and spoon fed it liquidised meals.

  9. I myself stoped buying Capcoms fighting games right after I got SF4. Pisses me of that one can’t buy some cheap DLC to get the ultimate super mega hyper version of the game.

    • Wasn’t there that Arcade DLC (or something) that made older versions up to scratch with the one on shelves now?

      • I don’t know, really just lost all interest in the game when I found out that there was no Ultra DLC. They should have made it right from the start if you ask me.

  10. I’m a big fan of fighting games and embraced the current generation of fighters. However, it’s Capcom’s methods which have currently stopped me from purchasing SFxT. I bought SFIV, only to then encounter SSFIV. So replaced my normal for the Super version. Then they released the Arcade version. I decided against the Arcade version. I then bought MvC3 only for, months later, it to be replaced with the Ultimate version. The double-dipping, or even triple-dipping, of these has left a bad taste in the mouth. Capcom’s policies regarding these fighters has been a touch disappointing, moreso by the short timescales they use. How can I buy their latest new game when I can’t trust them not to replace it?

    • To be fair, Capcom have always been guilty of that – Look at how many iterations of Streetfighter 2 there are!

      They seem to at least be learning now (as they said this will be the definitive version) but i can’t help but feel its simply too little, too late.

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