Silent Hill HD Collection was met with a lot of negativity after release, with good reason. The Collection didn’t contain the fog which is so central to the Silent Hill games, and this led to gamers finding areas of the game which were incomplete.
In an interview with 1Up, Silent Hill HD Collection Producer, Tomm Hulett, revealed the problems the team faced during development, including not having the full game code.
“We got all the source code that Konami had on file — which it turns out wasn’t the final release version of the games! So during debug we didn’t just have to deal with the expected ‘porting’ bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we’d never seen before.
A lot of assets such as textures and sound had to be taken out of the compiled game, and that brings with it a host of unique issues, especially taken on top of the tricky coding workarounds at play in the original games. We certainly had our hands full. I think at one point Heather was blue.”
The full feature by the guys at 1Up is definitely worth a read as it highlights the various difficulties developers face when trying to bring classic games into the HD generation.