More interestingly, he wishes to circumvent the traditional console lifespan and generation gaps.
“For the last few generations, consoles have largely been competing on hardware specs – faster speeds, better graphics,” he said.
“We wanted to disrupt this pattern.”
“We will see how the community responds, but we believe we can foster more creative games and bring some of that magic back to the gaming industry by being more open, giving more control and giving easier access to developers.”
And on control, it looks like it will be a jack of all trades:
“The controller includes a touch pad,” he said, “that will enable many of the interactions we have become accustomed to on mobile,” suggesting that the device will be more than just the standard buttons and will mean it will directly cater for the majority of Android apps.
“I am excited to see what creative ways developers can utilize the new touch pad,” he added, although he’s clear it’s not a touch screen. “For mobile games that use traditional controls, we obviously want to utilize the tactility of the physical buttons we have on the Ouya controller.”
“But there are some games,” he said, “where swipes and other gestures will make the gaming experience more enjoyable. We also want to see how developers can be creative in utilizing the touchpad with new games on Ouya.”
And why would you buy one over building your own? “The whole experience has to be easier,” he added, “from purchasing the product, to opening the box, to playing a game… ease of use, as well as hackability and support from the community seems to us like a good incentive to buy.”