“I can’t blame people for not believing,” he said, in response to claims of his long term over-promising and under-delivering, something that’s likely to prevent his recent Kickstarter for GODUS gaining much traction.
“I know I’ve said things. I wish I could not say them, I guess. I just… I still believe so much.”
Apparently at this point Molyneux was in tears.
“I swore that when we started 22 Cans that we wouldn’t over-promise, and I guess through stupid mistakes we have. I have to live by those. If it means that the project doesn’t get Kickstarted, if it means that people use the Kickstarter to vent their frustrations, then I guess I have to live by that.”
GODUS looks like a semi-promising Populous style thing, a game Molyneux was famous so back in the day. Molyneux describes it as “21st-century resolution and graphics and amazing visuals” but on a mobile platform.
“This is an experiment that is a game,” he explained. “It’s an experiment called Cooperation. We hinted at Cooperation about six months ago. It’s part of the plan. It’s another project. It’s an experiment in applying some of the stuff that we’ve learned from Curiosity – and we’re still learning masses from Curiosity – into this.”
“I’m one of those human beings who’s surprised he’s still alive every time he wakes up in the morning,” he said. “I think I will be doing games until the day I die. I can’t see that, at this rate, the way I’m burning through my life… I don’t see that I’ll be alive much longer.”