If we’re going to talk about MotorStorm RC this has to be said: I absolutely loved Micro Machines. It was one of the truly great arcade racing series. I mean the toys were pretty good to, I remember being jealous of my cousins because they had loads and one of the big ones that folded out to become a city, but it was really the games that I was absolutely hooked on.
It should be obvious then that MotorStorm RC fills me with equal parts excitement and dread. It’s hard to believe that anything can live up to the sheer joy and insanity of racing in Micro Machines, but it seems that MotorStorm comes close.
In our review of the game Alex marked the game as 9/10, so it certainly seems that Evolution have put together something fairly special. It’s clear that king of the game’s features, at least in Alex’s eyes, is the way it integrates times from other drivers into the races themselves. It’s probably best to let him explain just how it works:
What’s worthy of merit though, is how brilliantly the game integrates the progress of you, your friends and the next closest rival into the game, and the implementation is so simple you have to wonder why it’s never been done before: lines, three of them, populate each race, changing so the challenge is always there, your next target perpetually visible regardless of progress.
It’s instantly obvious that this system is something special, and Alex absolutely loved it. He called it “more immediate than the likes of Autolog and much more visual – lines can be perfected, short-cuts shared, friendships formed and shattered,” and stated that “Evolution have nailed this part of the game.”
This level of integration for times does come at a price, the lack of any full online multiplayer. Whilst this isn’t the end of the world, and certainly not something that would annoy me personally, for a racing title it does seem like an obvious item to include.
Alex also wasn’t overly impressed with the game graphically, saying that whilst “the tracks are detailed enough… the frame-rate can sometimes struggle to hold at thirty in busy races,” although it didn’t really disappoint either. However, he was quick to note that “none of that really matters with gameplay that’s so ridiculously refined to the point of near perfection,” which certainly seems like the right way round to make things.
Overall it’s more than fair to say that Alex was very happy with this Vita launch title, and it’s easy to see why. With well realised gameplay and a great leaderboard system there’s a lot to like in the game, but the question is, of course, whether or not you were sold on the game? Did you find as much to enjoy as Alex, or did you feel that it was a little flat in places? Did the lack of real-time online play irk you enough to disregard the game?
Whether you loved or hated the game you can share you thoughts on the game by dropping a comment below. All we ask if that you include a rating on the game using the Buy It, Plus It, Avoid It scale. Hopefully Buy It and Avoid It are obvious enough as categories, but Plus It means that the game is only worth picking up for free on a discount via PlayStation Plus. And remember, you’ve got until Sunday afternoon to get your opinion in if you want to be included in Monday’s verdict article.