Journey means different things to different people, but to me – as I’m sure most of TSA’s readers will have already gathered – the game is the absolute zenith of what’s possible with the medium.
At the risk of having just one too many Journey posts, this one, from last week’s DICE Summit, features creator Jenova Chen talking about the theories behind the game and the inspiration for much of the plot. It’s a great half hour or so.
If Journey left you feeling cold, perhaps this might help indicate where the rest of us found such connections. And if you loved it, this might make you appreciate it even more.
The good stuff kicks off at about 5 minutes in, but the section that really interested me is at around 26 minutes in – I find how they managed to create the game’s “flow” and the deep, yet mostly under-the-surface emotional arc fascinating.
Journey won 8 awards at the conference last week, including best game of 2012.