MotorStorm (and the similarly CamelCased DriveClub) developers Evolution Studios worked on the DualShock 4 controller way back in 2011, it’s emerged today, with Evolution’s technical director Scott Kirkland admitting that “the control side of things has always been a really important thing for racing games” and that they “made sure that we got involved in the controller discussion very early on.”
Miyamoto famously shaped the N64 controller around Super Mario 64.
“I think this goes back to Christmas 2011,” said Kirkland. “We started working with the guys in Japan on what became the DualShock 4. We were instrumental in securing the specific gyro components that [will] go in the DualShock 4; we had prototypes that demonstrated that the really high frequency gyros were the ones that allowed us to chuck the controller around like a steering wheel, and the ones that they were considering [meant] you could get a fair degree of lag and have to rely on accelerometers to compensate for that.”[drop2]”So we put a very compelling case forward to the guys in Japan, they listened and they’re the components that are in the DualShock 4.”
“We did a lot of work with the analogue sticks on the controller, too,” he continued. “We did a prototype using MotorStorm RC that allows you to exploit the reduced deadzone size on the controller and the more accurate sticks. It’s scary how long we’ve been involved in this – we’ve been secretive about it for so long.”
The Technical Director also said that the DualShock 4’s triggers were partly down to Guerrilla, the developers of the mainline Killzone games, although the collaboration didn’t necessarily sit right with the guys at Evolution Studios.
“There’s been a great back-and-forth between the likes of ourselves and some of the firstperson shooter guys at Guerrilla. They wanted specific things out of the triggers and, from a racing game perspective, we wanted lots of subtlety of control and to have really analogue brakes and acceleration, and so in some cases we had to reach a little bit of a compromise on that.”
“But the controller sits on the desk beautifully, it doesn’t accidentally press the triggers, [and] they’ve got really nice resistance to them.”
Source: Edge Magazine.