Ryse: “Anyone Can Play And Mash The Buttons And Fight”


Crytek’s Xbox One launch title Ryse: Son of Rome, will let players simply mash the buttons to win, which is an interesting idea to say the least. That’s according to design director PJ Estevez speaking to GameReactor recently, who says the studio have “this concept we call mashing to mastery” – you can just hammer buttons and still get through the game, even the wrong ones in the QTE sections.

“The idea is that anyone can play it and they can mash the buttons and fight,” he says, “but if you get the right timing you’re able to actually master it. Master the reaction you get out of the AI. You worked on the AI, you get them to this executable state and you execute them and we’re like: ‘Why does it have to stop there?’ ‘Why do I have to stop and watch this movie play out?’.”

“Because we’ve all played games that have executions,” he continues, presumably referring to titles like God of War, “and like 30 minutes into them you’re like ‘Really, I smash this guys head, then I stab then I kick him.’ So we’re like, well, let’s continue the flow, let’s make it open up a window and let’s give guys who want to spend time learning it more of a reward bonus.”




  1. So it’s God Of War without the challenge. Sounds shit

  2. Still sounds boring to me

    • Yup. If anything they’ve made it sound even worse.

      • There is no skill involved and this ‘Mastery’ is just QTE. They’ve really missed an opportunity with this one.

  3. It’s hard to pick a lowlight out of Microsoft’s Ill advised E3 keynote, considering just how abysmal the whole message was (except for the amazing Forza obviously) but if I was to pick just one thing I’d say Ryse, just dreadful.

  4. To be honest GOW was just button mashing, thats why I found it pretty boring.

    • On anything but the easiest levels that’s simply not true, at all.

    • I found it incredibly hard until I realised this was not true. It looks like you can just mash buttons but after a while you realise the reason you are failing is because you can’t.

      That’s my experience of it anyway

      • oh god the Trials of Archimedes on hard…I wish button mashing would do it. I don’t even want to know what it’s like on harder settings.

  5. This is what you get when you take a Kinect game and add an actual controller.

    • You beat me to it. They made it absolute cake to play so that it would be Kinect compatible and it was still pants. So they converted it to use a controller without changing anything.


  6. if done well it could be good, let anybody finish, no matter the skill, but give something extra for those who can master the combat.

    the trouble is if they go too far in they can turn it into a mindless button masher where timing and skill don’t give you any rewards.

    Fable 2 managed a fine balance in that regard, you could play fine just mashing, but you got more experience and better finishers with proper timing.
    Fable 3 though, stepped over the line into mindless button masher, where timing and skill gave no benefits.

    anyway, this game really doesn’t look all that interesting to me.
    apart from the decent graphics, i don’t see much that really stands out.
    and on next gen machines, a doubt those graphics will be that remarkable, not for long anyway.

  7. Nice visuals, crap gameplay. Typical Crytek

  8. So you can win the game even if you play it wrong?

    What a load of titwank.

    • titwank sounds good, I’m always up for that.

    • It’s like they’ve looked at Heavy Rain and completely missed the point

  9. Crytek reaffirming that they can only do graphics.

  10. They also seem to be suffering from the Microsoft curse of everything they say just makes it sound worse. Sounds ridiculous, as commented about though typical Crytek.

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