David Cage has been talking Beyond: Two Souls at Gamescom, revealing that in the game there will be no “game over” screen; even if Beyond’s protagonist, Jodie Holmes, dies the narrative will still continue.
Speaking to JoyStiq Cage said “I’ve always felt that ‘game over’ is a state of failure more for the game designer than from the player.. .It’s like creating an artificial loop saying, ‘You didn’t play the game the way I wanted you to play, so now you’re punished and you’re going to come back and play it again until you do what I want you to do.'” He further added that this “doesn’t make any sense” in a story-driven experience.
This is very similar to Quantic Dream’s previous game, Heavy Rain, which offered many alternative paths if players failed, or even died.
When questioned on what happens if Jodie dies in Beyond Cage replied “It’s a game about death, so you can imagine that death plays a role in all of this”. More interestingly he added that “it’s one of the big discoveries – one of the big mysteries in the game is to discover what’s on the other side. And it’s definitely not a black screen”.
Earlier this week Cage also announced that local co-op would feature, and to attract the more casual gamer, Beyond would be available to play on iOS and Android touch screen devices.
I’ve had Beyond: Two Souls pre-ordered for months now as it is my most eagerly awaited title on the PS3. Beyond stars Ellen Page and Willem Dafoe, and will be releasing on the 11th of October.