Driveclub is an incredibly pretty game.
Oh, you want me to back up that statement? Well you’re quite the discerning reader, if that’s the case. So I’ll present to you the latest in a series of “direct feed” videos from the game.
Before I embed a Youtube link, though, a few things to look out for taken from the list on the EU blog:
- The gameplay is set against the Salar de Surire in Chile, between 6PM and 9PM – time set to progress at 60x real time.
- This is still awaiting many optimisations. Improving anti-aliasing and pop-in, for example, and the goal of 1080p60 is still currently out of reach, but in Evolution’s sights.
- You should look at the observatory towers, and see how very well detailed they are. Also, when it switches to night, note all of the lighting effects which go on within the cockpit.
- This run has been set to have a clear sky, to really show off the stars, but clouds are dynamically generated.
- There’s no HUD, but the game is still playing the sounds for what is known as Overdrives. They’re not some crazy engine noise.
Finally, you should really not bother with the Youtube embed, and head over to Gamersyde, who are hosting a 500MB file of the 2:50 sprint which features very little compression compared to Youtube. You want to scroll down on this page, and click where it says “Download: MP4 HD” instead of streaming.
But if you’ve no patience, here’s the Youtube embed:
I really need to get to writing up my thoughts on this game, soon.
Via PlayStation Blog.

Kennykazey
Too bad they won’t even do 45fps. Split-second reactions are almost unheard of at 30FPS in racing games.
I’d rather they focused on framerate first, and then their next game could work on improving graphics. The same goes for The Crew.
Stefan L
A 45FpS thing isn’t really feasible, I’m afraid. When possible, a game on consoles needs to hook up to the standard refresh rate of a TV, which is always 30Hz or 60Hz.
If you then try to push 45 frames into either one, you’ll end up with too many or too few frames to slot into each slot neatly, and end up with screen tearing, where the TV is showing part of one frame merged with the next one. This isn’t pretty, and it’s better to just lock it to 30, than to try and fail at reaching a consistent 60.
However, given how they’re still talking about 60 even at this stage, they can’t be too far off it behind closed doors…
SLUMMO316
I find it a bit odd that they can’t get it running at 60fps and looking real good. I can only assume the ps4 is taking some getting use to for the programmers or its just not that powerful. Either way drive club is looking great