Gran Turismo 6 takes what GT5 started, and pushes on in many ways. So, following on from yesterday’s review and to better illustrate some of the major changes that have been made, we put together a couple of quick videos.
This first really shows off the improved lighting system and the day-night cycle that is featured on many tracks, both new and old. Driving around Apricot Hill Raceway in a Subaru BRZ GT300, we see the sun rise and the sun set, though I skip the boring daylight bits in the middle.
Time Progression was set to the maximum of 60, which means that each hour in game takes just a minute in the real world. There’s a slight side effect to this, in that the incremental jumps as the sun moves and the shadows shift are quite noticeable in the replay. At a lower rate of time and/or when driving on track these little jumps aren’t anywhere near as noticeable.
Secondly, we have a side-by-side comparison video of the suspension and handling in GT6. Driving a Nissan 370Z ’08 around Nurburgring GP/D, you should be able to see a degree of difference in the suspension travel and body roll through corners and under heavy braking.
It’s really when looking at the external replay in the second half of the video that you can see the greater suspension travel, while playing with the bumper cam has a less pronounced difference. This is just the visual aspect to a complex system and it’s only when going hands on that you get to see all of the changes combine together.
I hope you’ve enjoyed the videos, and we’ll see you next time!