Ubisoft has released its latest behind the scenes look at Assassin’s Creed Unity. This second part of its “making of” series specifically focuses on the technical side of the game, justifying the Montreal studio’s decision to exclusively target new generation hardware.
It’s an interesting watch and one that shows some of the tools used in creating the game’s vast landscape, including a system that allows developers to procedurally generate building layouts.
Working on Xbox One and PlayStation 4 creative director, Alex Amancio, explains that the team has “ten times more animation, ten times more polygons, and ten times the number of pixels in our texture.” However, the real challenge is balancing these elements while retaining performance.
Still, that hasn’t stopped Ubisoft from increasing the size of its latest blood-spattered sandbox. The team is going back to the series roots somewhat by focusing on urban areas with plenty of verticality. According to Amancio, Paris itself is bigger than the entire frontier found in Assassin’s Creed III. We’re talking big, then.
Assassin’s Creed Unity is set to release this October on PS4, Xbox One, and PC. Be sure to check out our article on the game, discussing whether the features shown in Unity will finally bring change to the series.
tactical20
Yessssssss!
beeje13
I think I read somewhere that this is the first AC game that is scaled 1:1. The previois ones were 1:3, so 1 house in game would represent 3 in the real world.
leeroye
This is looking good. Cant wait to play the SP in Co-op
JR.
I was hoping we might get the chance to climb the Eiffel tower but it wasn’t built until 1889. Sad face.
Kennykazey
Making a humongous open world with impeccable detail and ten times the graphics over the last games is doable then for the 800+ people working on it.
But none of them can add playable women?
chemx32
Making a humongous open world with inpeccable graphics in 1 DAMN YEAR
And it still haven’t gone gold with 800 people working on it.
Adding a girl with twice the voice acting, animations and cut scenes with all these improvements IN A YEAR is not really a piece of cake
ringten
Absolutely gorgeous game!
Haven’t returned to AC, after the lackluster AC3. Didn’t like naval, so didn’t bother with 4. Hope this game reinvests my interest in this franchise.
gazzagb
Same, I skipped AC4 but always meant to get around to playing it at somepoint, although with Unity looking so good it looks like Black Flag will have to wait a little while longer!
Severn2j
Ten times more viewpoints to unlock
Ten times more gambling/drinking/crafting minigames to play/ignore
Ten times more collectibles to look for
Ten times more extraneous fluff to pad out a game world that’s already so chock full of stuff that I’ll get bored and quit around the 20% mark like every other Ubisoft open world game, except this time it’ll more like 2% because its ten times bigger.