It will be a note of disappointment for many, myself included, to see today’s reveal of F1 2014 only talk of a release for PS3, Xbox 360 and PC, but the positive is that there are big and important changes to the way that F1 games are to be developed for 2015 and beyond.
So, if you’re after a game that captures the latest rule changes in the sport, from tubocharged cars to drivers picking their own numbers and the addition of the Russian Grand Prix to the calendar, you will be booting up your last-gen console on October 17th.
Speaking on the Codemasters blog, Stephen Hood said that there are greater efforts made in the game to tailor the difficulty settings to your relative skill, including a new Very Easy difficulty level, at the bottom end. However, it sounds that this release is going to largely be a refinement of what has gone before – albeit with no mention of F1 Classics, though this may be touched upon when they say that Scenario mode has been expanded. The biggest changes are coming next year.
While many expected a game for the new consoles this year, it will instead be F1 2015 that sees a major overhaul of how F1 games are developed and released, as it heads to PS4, XBO and PC – and sounding like it will not release on last-gen machines. Rather than waiting for everything to solidify, the cars to be finalised, relative performance to reveal itself fully and so on, F1 2015 will be released earlier in the season and then see regular digital updates over the course of the season. How early in the year, we do not know, but this shift will do well to bring the series out of the potentially toxic autumn/winter release period.
We’ll hear more about F1 2015 once F1 2014 has released in October.