After a number of days of statements, soundbites and general confusion Ubisoft have released a blog post that should clear up any questions about the resolution of Assassin’s Creed Unity.
The debacle started when Videogamer ran a story with quotes from Senior Producer Vincent Pontbriand which may have implied that Ubisoft had lowered the resolution for the PlayStation 4 version of the game.
“Absolutely not,” Pontbriand says. “We’ve spent four years building the best game we could imagine. Why would we ever do anything to hold it back?”
Ubisoft go on to say that the resolution “isn’t set until late in the development cycle” and the team have been working hard to lock the game at 900p and 30fps. “Considering the sheer number of pixels that are being moved around at all times – which affects both the CPU and GPU – that’s a significant achievement,” they add.
“We know a lot of gamers consider 1080p with 60 frames per second to be the gold standard, especially on the new generation of consoles,” Pontbriand says. “We realize we had also pushed for 1080p in some of our previous games, including AC4. But we made the right decision to focus our resources on delivering the best gameplay experience, and resolution is just one factor. There is a real cost to all those NPCs, to all the details in the city, to all the systems working together, and to the seamless co-op gameplay. We wanted to be absolutely uncompromising when it comes to the overall gameplay experience. Those additional pixels could only come at a cost to the gameplay.”
As for those conspiracy theorists who think Microsoft asked Ubisoft to deliberately limit one console version over another, Ubisoft (for once) make things very clear.
“Ubisoft does not constrain its games. We would not limit a game’s resolution. And we would never do anything to intentionally diminish anything we’ve produced or developed.”