Ubisoft Working To Fix Assassin’s Creed Unity Bugs With Further Patch

There’s a new patch for Assassin’s Creed Unity in the pipeline, and it aims to fix the bugs which are plaguing the game at the moment. Ubisoft have let us know what to expect from this upcoming update.

  • Gameplay: this includes bugs like Arno getting stuck on certain areas of the map (including a few more hay carts), problems with getting into/out of cover, character animation bugs, and general camera problems
  • AI & Crowd: in this category are problems with NPC animations, crowd events, and crowd stations, NPC navigation issues, as well as bugs related to NPCs detecting Arno’s activities in various situations
  • Matchmaking & Connectivity: this covers a number of issues related to co-op play, including bugs with joining games in-progress and problems that happen during host migration
  • Menus & HUD: fixes in this category will address missing details in certain menus, problems with some of the mission objective and co-op update pop-ups, localization inconsistencies, as well as some of the issues with menus and pop-ups overlapping each other
  • General Stability: this includes fixes for a number of crash situations we’ve identified in both campaign and co-op modes.

With this being the third update to the game, they seem to be on their way to addressing the main issues found. This doesn’t cover everything, and isn’t quite the final patch notes, but they’re basically trying to get as much as they can finished as soon as possible. So, while this “won’t solve every problem”, they’re “expecting that it will dramatically improve your experience.”

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It doesn’t solve frame rate drops, though, but apparently playing offline can help that – it seems to be a similar issue to FIFA 15’s UPnP lag.

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14 Comments

  1. I was watching a few videos of Dragon Age on Youtube yesterday and that seems to suffer from some terrible framerate issues too.
    Anyone else noticed this?

    • Nothing so far, fella, but it was a PC streaming it over on VideoGamer website. Looked wonderful to be honest. Even with compressed streams like Twitch.

  2. Why weren’t these fixes in the game prior to release? How can you expect to release the game with these glitches/bugs? It’s criminal.

    • It’s disgusting, isn’t it? I’ve recently had enough disposable income that I’ve started thinking of picking games up on release again, but this kind of thing makes me think I may still rather save money with ps+ and only buy in the range of £10-20. I don’t expect to be a tester for a commercially released product!

      • Believe you me I’ve had a right ding dong battle with Creative Assembly, makers of Alien Isolation over this kind of issue and to see it in Driveclub, AC Unity and what looks like other top notch games is starting to peeve me off.

        In no other market can you sell a product that doesn’t work and then say “alright we will make it work and still”.

        In the case of Alien Isolation, the game is bugged, a month passes with very little communication, they release a patch and it borks the game again and they have to pull the patch.

        You cannot get away with that in another market, you can’t sell a car where parts do not work and then expect customers to wait a period of time before you make it work…you just would not be allowed to release it.

        How can any of these games pass Sony’s QA? Sony have take to some of the blame as surely they cannot release these games on their consoles in such a mess?

        We all understand some bugs and glitches may exist and can get patched because the bugs are hard to find but in recent times games like Driveclub and Unity the bugs are obvious 5 minutes in.

        I’m sick to the teeth of the games industry allowing the selling of faulty products at full price and we the consumer have to wait for them to patch it which can take months.

        Skyrim was not fully patched on the PS3 until a year after release and even then you still have to consult a guide in what NOT to do to prevent your save getting borked.

        There has to be regulations that come into the games industry to stop this…gigabyte patches will be the norm…

      • So, I’ve done a small amount of research via the interwebs. I can’t find anything to do with a regulatory body for the quality of what we are being sold, but I believe the Video Standards Council is a good bet if we want to get things noticed? Though, I don’t know how much they’d care, or if it’s even under their jurisdiction.

        I fear that if anything was to be done it would probably just result in games not getting released in the uk months after everywhere else, with a healthy “patch” to boot.

        Also, I’ve just released I’ve assumed you live in the uk, otherwise, that council is useless to you.

        For now I protest with my wallet.

  3. I’ve played Unity for a few houra now, and I really can’t say that I’ve had any big problems. One time Arno got stuck dropping from a rope, but hell, that can happen in any game, right?

    The framerate has dropped a few times – but can’t this be because of the crowds? Never been this much going on on-screen at the same time as I can remember..?

    The “now-story” has gotten a bit weird, but the game itself? I’m loving eberything about it ’til now!

    (have not tried any online-stuff yet though)

    • I agree the framerate may drop slightly in hectic scenes in order to enable the “quieter” scenes to look more beautiful. However from some clips I’ve seen the framerate drops considerably (15-25 fps).

      You cannot have a “massive crowds never before seen” bullet point stamped on the back of your game box, but in reality it can’t cope with it.

      Sorry if I came across aggressive, it’s the developers it’s aimed at I promise Pinglock haha

  4. Do Sony/MS still charge for patches or does that not apply to the new consoles?

    They’ll be making a wedge on all of these unfinished games lately.

    • Sony/MS have never charged for patches that would be criminal.

      • I’m sure I read an article a while back that said they charge up to $40,000 for devs to patch a game post-release?

        I wondered if they had stopped doing this and maybe that’s why we have so many issues now whenever a new game comes out.

      • Thought both Sony & MS abolished fees for title updates back in 2013?

  5. Played around an hour of Unity. Only stopped playing as the frame rate took a drastic turn for the worse. Tried to climb Notre Dam but the frame rate was not having it. Also the climbing down ability didn’t work either. Would be nice to play a new release that isn’t broken.

  6. Played for about 3-4 hours now, and the only glitch I’ve had is an NPC walk up a cart and then carry on at head height. I turned around and when I looked back, he was back on the ground. Not had any serious frame rate issues either. Maybe noticed a stuttering bit 2 or 3 times.

    As for the game, it took a good hour to get into, but now I’m in Paris, it’s very enjoyable. The murder mysteries and the riddles are excellent. I’d still recommend this game if you like AC. You’ll be missing out if you let tiny bugs put you off.

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