Considering how smegging long it took me to download all 50GB of the original game I’m not looking forward to watching the new Elder Scrolls Online update slowly creep on to my PS4.
The patch is so large “because it also includes patches 01.01 – 01.03.” The day one update, which included 01.01 – 01.03, was 15GB, so any eager beavers who got the game at launch are going to have to download 15.9GB of patch just to get 900mb of fixes. Grrrrrr!!
Right, rant over, here are the notes, most of which also apply to the Xbox One version that was patched yesterday.
Alliance War
General
- Fixed an issue where your game could crash when teleporting to a forward camp or keep in Cyrodiil.
- Fixed an issue where you were unable to view campaign information or POIs on the Cyrodiil map after joining a new campaign.
Art & Animation
General
- Fixed an issue that was causing grass to flicker.
- Fixed an issue that would cause Lyris to not walk properly on stairs during the tutorial quest.
- Fixed an issue where particle effects would block your view in some cases while in first-person view.
Combat & Gameplay
General
- Decreased the frequency at which you’ll run into invisible NPCs and ensures they will appear if you do run into the problem: This is an ongoing work in progress, and you may still run into an invisible NPC occasionally. If this occurs, please wait and the NPC should appear within 30 seconds.
- Grouped Veteran Rank player characters of any level will now receive both experience and loot credit, regardless of their contribution.
- Non-combat pets will now spawn into the game standing on the ground correctly, instead of sometimes being askew.
- Fixed an issue that was causing monsters to appear desynched while in combat.
- You will no longer be prevented from moving after dodge rolling while interacting with an object.
Weapon
- Bow – Snipe: Fixed an issue where the graphical effects for this ability could get stuck on your bow.
Mounts
- Fixed an issue where your game could crash once you fully upgraded your riding skills.
Crafting & Economy
General
- Food items found in the world will now look and animate properly when consumed, instead of always appearing as though you’re eating a turkey leg.
Crown Store
General
- Using the item “Crown Lesson: Mount Stamina” will now correctly update your mount’s stamina skill within the character UI.
Dungeons & Group Content
General
- Fixed an issue where, in rare cases, the difficulty of a group’s dungeon would change unexpectedly.
Dungeons
- Direfrost Keep: There is now a visible grate covering a hole in the floor.
Veteran Dungeons
- Veteran Elden Hollow: Bogdan the Nightflame will now wait a bit longer to cast Pulverize if he just completed casting Daedric Flame, and will also wait to cast Daedric Flame after finishing Pulverize.
Exploration & Itemization
Itemization
- Fixed an issue where Glyphs of Weapon Damage were granting more effectiveness than intended when paired with the Infused trait.
Item Sets
- Skirmisher’s Bite: Fixed an issue where this item set’s tooltip incorrectly stated it was increasing critical strike by a percentage; it now correctly displays a flat value.
Miscellaneous
General
- Fixed an issue where the video at the beginning of the game would not play smoothly.
- Fixed an issue where your game could crash while on a mount.
- Improved the game’s performance when large numbers of player characters would load into the same visible area.
- Improved the game’s performance in areas displaying a lot of particle effects.
- Fixed an issue where, upon logging in, you could become desynched if you had logged out while traveling to another player character.
Quests & Zones
General
- The Battered Bear Trap quest reward will no longer deal damage if it is manually triggered under enemies.
- You will no longer lose the ability to move after interacting with the symbol of Arkay in the Blood Matron’s Crypt.
Alik’r Desert
- Monkey Magic: Ferhad will now always be visible during all steps of this quest.
Auridon
- Sever All Ties: Completing the brazier puzzle will no longer block quest progression from group members who are standing nearby.
Bangkorai
- You will no longer encounter unusually long loading screens when reviving at the Razak’s Wheel wayshrine while in the dungeon.
Coldharbour
- Light from the Darkness: King Dynar will now reliably create a portal for you to use to get back to the Hollow City.
Craglorn
- Slithering Brood: Takara the Eggbearer will now respawn more reliably if she or any of her guardians get stuck.
Khenarthi’s Roost
- Tears of the Two Moons: Fixed an issue where you could not interact with Rurelion.
Main Quest
- God of Schemes: Fixed an issue where it was possible to race ahead of your escort, which would result in you seeing graphical glitches.
The Rift
- Shattered Hopes: You will no longer be prevented from progressing this quest if you log out during the quest step “Witness the Sacrifice.”
UI
General
- Updated the login queue so it now displays a status bar that fills until complete, and a spinning ouroboros.
- Fixed an issue where vendors could occasionally be covered by the UI while another player character is trading with that vendor.
- The quest tracker will now properly refresh after accessing the world map from the quest journal, then selecting a new active quest from a world map pin.
- Removed a duplicate “Resend Confirmation” screen when confirming your account during login.
- The leaderboard icon is no longer missing from the leaderboard notifications.
- You will no longer lose functionality from the left analog stick after choosing Destroy and Back simultaneously on an inventory item.
- The text explaining that you do not have enough crowns to purchase an item will no longer lock your controls after a tutorial popup occurs.
- You will no longer dodge roll, then have the interaction menu open afterwards.
- Fixed an issue where you could get stuck in a loop when attempting to join a group or guild voice chat channel.
- Fixed an issue where any adjusted game settings would not save while you were visiting a crafting station.
- The “Controller Disconnected” error message will now tell you to press the X button to activate a new controller.
- Fixed an issue where game input wasn’t disabled while pulling up the PlayStation® Network overlays.
- Fixed an issue where you could unintentionally bypass the Realm Select screen and go straight to character select.
Character Creation & Select
- Fixed an issue where Cancel button would remain on the screen after you deleted a character and returned to the Character Select screen.
- Fixed an issue where you would not be able to navigate within the Character Creation screen if you lost controller functionality and later returned it.
- Fixed an issue where you could lose functionality of all navigation in Character Creation if you were disconnected while previously in Character Creation.
- You will no longer receive a UI error when moving up once from the Dragonknight class in Character Creation and pressing the X button.
Crafting
- Adjusted the in-game text within the Smithing research UI so that accents will not overlap the text.
Grouping Tool
- You will now be grouped with other Veteran Rank player characters within 5 Veteran Ranks when using the Grouping Tool.
- Fixed an issue where normal Dragonstar Arena groups were not being formed through the Grouping Tool.
- Fixed an issue that could prevent groups from forming unless all members were within 2 levels or ranks of each other.
Guilds
- Repeatedly pressing the X button when entering the Guild History tab will no longer display a UI error.
- Adjusted the text positioning on the bottom right-hand side of the screen within the Guild Trader UI.
- When sending mail, you will no longer need to enter a C.O.D. fee twice if you filled in the “Send Gold” field.
Maps
- Long location names no longer overlap over the zoom icons on maps.
Source: TESO
hazelam
i wondered why it was so bloody big if it was only bug fixes.
what a bloody stupid way of applying patches.
it’s not even as if there will be people playing the game who haven’t updated already.
it wouldn’t even be so bad if it wasn’t going slower than continental drift.
whoever decided this is the best way to patch the game, maybe they’d be better off scrubbing the toilets.
if they’re gonna do all future patches like this, well, within months we’re going to be essentially downloading a whole fucking games worth of data.
and after a year or two it’ll probably be quicker to post my PS4 to bethesda to get them to install the patch direct than it will to download it.
hazelam
you know, i was half joking about future patches being like this.
but it looks like that might actually be a real bloody possibility.
“Hey guys. Just to follow up, we do understand that having to download such a large patch is frustrating and not ideal, and we want to let you know that we are actively working to ensure future ESOTU PS4 patches are not cumulative.”
it was bad enough now, when they actually start introducing more content, if they still pull this shit, most people are going to spend more time downloading than playing.
Tuffcub
Killzone was another one, every single patch was cumulative so it was 2-3gb each time.
MissMummy
I put off complaining on the day of release as i sometimes think I’m overreacting. I have two sons who are fans, two ps4’s, two copies of the game and two very excited and ultimately disappointed gamers who had to wait 8 hours for install and first patch, I actually purchased some huge bolt ons on my phone as trying to download both installs on my home broadband resulted in 48 hours left! Only now, 2 weeks later to be faced with the same problem. In total this game has cost me in excess of £200 not to mention the frustration and disappointment. Don’t get me wrong, my sons are by no means impatient, spoiled and stomping their feet but since they’ve upgraded to ps4 and xboxone every new game presents the same problem, this being the worst. I don’t understand why we can’t just put in a disc and play, it’s quite a leap in technology if the games that are being made are too advanced for the latest system and all known available internet connections. Correct me if I’m wrong but would car manufacturers be making Grand Prix style cars for dirt tracks? I don’t think so and personally I think something needs to be done. I’m amazed how far games and consoles have evolved, having played the spectrum myself! But there seems to be something missing. I’m dreading Christmas, I’m going to have to start installing games the beginning of November throughout and up to Christmas and then wrap presents, leaving no surprises as they’ll see what I’ve installed! Not to mention the problems expected With late releases or Christams day hackers! Absolutely ridiculous and infuriating.
Starman
The problem is the bluray discs are full at 50gb and the publishers would rather the user download the rest than ship a game on 2 discs, presumably because it would cost a fraction more to produce.
WAXofDOOM
No idea why this is crawling on PS4 in addition to being 15GB! Having both consoles my experience has always been the PS4 flying through downloads. This is bad for those stuck watching the progress bar and is perhaps unacceptable given most will have a decent enough speed to have such a patch downloaded within the hour (or two).
Was explaining to my little brother how downloading games/patches works vs ISP speed. Told him it doesn’t matter how big your letterbox is – you still only get it as fast as the postman is willing to put it through.
boomboomstix
Well looks like it’s back to playing The Witcher. Seems rather redundant that Bethesda included that jumbo file it took most of the day to download. Now it’s even longer to download and I’m at 7gbs with 21 hours left. Superb game but maybe a bad update choice that was made on their end.