Driveclub VR was revealed as a launch title for PlayStation VR in Japan a few weeks ago and now we have confirmation it will be out in in Europe and North America as well, and it even has a snazzy new blue box. However, the PlayStation blogs are being rather more cagey about the launch date and simply say it will be “out this year” rather than a launch title.
They have revealed some details regarding the features, which are as follows:
Game modes: Online virtual reality multiplayer race modes and an action-packed single player career are joined by drifting and time trial challenges.- Tracks: New and classic Driveclub tracks are brought to life through the power of PlayStation VR, including five all-new Urban locations.
- A closer look: Every car is recreated with immaculate detail for players to explore up close with Inspection Mode.
- Cruise control: A little time to kick back, open the throttle or just coast and explore any track, in any country at your leisure in Cruise Mode.
- Virtual passenger: An immersive thrill ride through exciting replays of hot laps as players watch themselves handle their greatest challenges from a unique viewpoint.
Source: PlayStation Blog







blast71
Hope the new tracks are released on the normal Driveclub.
TSBonyman
Me too – although they might not compare as well to the original non-VR tracks. I’d still consider paying for a few extra tracks though.
blast71
A few extra tracks would be nice, I’ve completed all the stars so need something else to do (even tho I’ve not finished the elite levels yet – stuck on level 39, which is pissing me off royally).
bunimomike
I may have this wrong but how much detail/fidelity do you lose rendering two images (for binocular vision) and then pump that out at 60 FPS?
Tuffcub
They have said they have reduced the level of detail in the game, and some effects have been removed, but it doesn’t look too bad in screenshots.
bunimomike
It’ll be interesting to see what the difference at launch as I guess we’ll see a potential benchmark in what compromises are made regarding frame-rate (and then doubling up of imagery, etc).
Tuffcub
I presume the inclusion of a load of new tracks is to make them as best looking as possible, but with the reduced resources. The orginal tracks will probably look a bit sparse in VR.
MrYd
If the new tracks are because the old ones aren’t built for VR and might look a bit poor, then presumably they won’t be appearing in the original game because they’ll look better there and people might realise they’ve just spent £350 on a stupid hat.
colmshan1990
Having extra pixels on a static screen on the other end of the room doesn’t mean it looks better than being sat inside the virtual world.
ron_mcphatty
Ooooooh! All of a sudden I feel compelled to say ‘we are VR!’ and punch the air.
MrYd
Finally! A driving game where you can be a passenger.
Presumably you can criticise the driver’s skills and fail to read a map properly, thus giving terrible directions (No! The other left. Also, it was about half a mile back!). And then leap out of the car smashing the doors on whatever’s next to it.
Seriously, people should never let me be a passenger in a car.
Or drive a car. That’d probably be worse. A lot worse.
camdaz
I thought it was going to be released as DLC for the original game but seeing the retail box it looks to me as a stand-alone game. I wonder if it’s go to be cheaper than a full price game or discounted for owners of the original game?
gazzagb
The virtual passenger thing sounds cool, although I bet once you’ve done 1 lap the novelty runs off.
freezebug2
Time to take the helmet off?
NicholasHeathfield
I really hope it will be available as an add-on, like DriveClub Bikes.