The last month has held a few surprises for major publishers, and not the good kind. Sales are down quite drastically compared to 2015, with a 52% drop in sales the week before last – ending November 12th – compared to the same time last year. Major games like Watch Dogs 2, Dishonored 2, Titanfall 2 and even the once implaccable Call of Duty series have all underperformed quite significantly.
A lot of people might be left scratching their heads wondering what on Earth has gone wrong? As always, the answer is not going to be a simple one.
One thing is quite striking about all of these games, in that they’re all high profile sequels. Dishonored 2’s lackluster launch saw it charting just fourth in its debut week, and this is perhaps the most surprising failure to me. The first game was very well regarded, it sold well and the sequel has built upon those excellent foundations.

Perhaps it’s a victim of Bethesda’s own success. Last week is largely so disappointing because it compares so unfavourably to the same week last year, when Fallout 4 had just launched. That was a game that effortlessly broke into the mainstream, where far more than the regular gamers were talking about it. It sold millions of copies within hours of release and made more than $750 million in its first 24 hours globally. Let’s put that in perspective: GTA V made $800 million in its first day on sale…
In the UK 2016 is down on 2015 as a whole to the tune of 13.1% revenue. It’s a strange end to the year as well, as we’ve seen a number of high profile hardware launches from Sony, and all the retail supply restrictions that so often entails.
However, it’s not all doom and gloom. Battlefield 1 has sold exceptionally well for EA, Mafia III was the fastest selling game launch in 2K Games’ history – GTA, it should be said, effectively lives under its own brand at Take Two. Mafia III’s performance means that those pondering whether or not having a black lead character sent Watch Dogs 2 tumbling can probably put that as a secondary factor, when Lincoln Clay’s revenge trip was one of the better selling games last month.
Other things about the game might have also hindered it, though. Alongside having Marcus as the lead, there’s a much chirpier, more youthful and excessively colourful look to the game which might grate with some people. But there was also the last minute wash of bad news for prospective buyers, as Ubisoft had to give notice that the seamless multiplayer wasn’t working – and still isn’t, in what is fast becoming a major failing for the publisher.

Yet this was a game that was almost universally well received and is considered to be a much better game than the original. The first game was dark, it was a bit stodgy, it didn’t make the best use of its theme. When 300,000 fewer people buy a game compared to its predecessor, the quality and perception of the original has to be taken into account.
Of course, timing has to be a factor as well. The first game wasn’t ready in time for its November release back in 2013 and luckily fled the awe inspiring release of GTA V to launch the following May instead. Releasing in the always jam packed pre-Christmas rush of October and November is a very different prospect.
That May launch also came at a time when people were constantly crying out for actual games to release for their shiny new consoles. The PlayStation 4 was selling like hotcakes – and to a lesser extent, so was the Xbox One – but what could you play on it? The story is the same for Titanfall 2, where the first released early in the console cycle and early in the year, only for the sequel to be released sandwiched between Battlefield 1 and Call of Duty: Infinite Warfare.
You could easily argue that it was afflicted by the same negativity that Infinite Warfare was greeted with – the millions of downvotes on Call of Duty’s early trailers was clearly a sign of things to come, even if the game was still the second biggest launch of the year – but I’d argue that it was more apathy and an understated marketing campaign in a busy release window. With Battlefield 1’s sales tracking well against Infinite Warfare, EA clearly backed the right (war) horse, but they didn’t give Titanfall 2 room to breathe or the right amount of support. You have to worry for the future of a series that delivered easily one of the best single player first person shooter campaigns of the last decade.

I see shades of 2008 in all of this. I distinctly remember hemming and hawing about whether to pick up certain games at launch, having just purchased a PlayStation 3, but a scant few weeks after their launch, I could so easily grab games like Mirror’s Edge, MotorStorm: Pacific Rift and LittleBigPlanet for £20. Like this year, 2008 was also a massive shock to world politics and financial stability. With the way that the EU Referendum and US presidential election panned out, perhaps wallets are tightening once more in the UK.
It’s almost certainly for this reason that Black Friday has been blown out of all proportion in the UK this year. It’s no longer a single day, but a fortnight on Amazon, and there’s tons of other retailers going early with their sales and promotions to spur on purchases. That messaging is everywhere, and there’s no doubt plenty of people who are simply happy to wait a couple of weeks and pick up games on the cheap.
You could also be fooled into thinking that, with most of the games I’m talking about here being November releases where US figures have yet to be released, this could be a flash in the British pan. It’s not. NPD results for October say that Titanfall 2 wasn’t just down in the UK, but also plummeted 79% in the US compared to the original. Gears of War 4 only equalled sales of Judgement, the lowest bar for the series, while Rise of the Tomb Raider and Skylanders Imaginators also poorly. As a whole, October’s console game sales were up 31% year on year in the US, but simply looking at that one statistic hides a number of notable failures.

In the end, there’s no single reason why each of these games failed to match the high expectations pinned upon them, some bigger than others. How the publishers react and change their approach in future will be fascinating to see. Will more companies try to find space for their games in other parts of the year? Will they fundamentally change their future gaming line up? For those eagerly looking forward to sequels to these, you have to hope the they have a long tail of sales that wags harder than the happiest dog in the world.

JR.
Like someone else said most games these days are huge 50+ hour affairs. Devs likely feel preassured into giving gamers value for money because short games are heavily criticised. So we get 1000 copy and paste side missions and slapped on MP (not quite as bad as it used to be thank god).
Maybe gamers are spending more time playing one 50-100 hour game instead of several shorter games with no crappy MP. You can only play one game at a time so why buy several games to sit on a shelf gathering dust?
MOVE
Perhaps there are too many reasons? The last one sucked so I don’t want the sequel/I’ll wait for the price cut or GOTY/I hate season pass and microtransactions/too many games in too little time/I’ve just bought new hardware/I don’t have time because of a growing family or other personal stuff.
Those reasons have been around for some years but to me it seems like it’s peaking in 2016.
Corbula
For me it’s simply I don’t have the time any more. I’ve not played much for months and still have Uncharted 4 and Mirror’s Edge that I’ve not got into yet. Coming up to Christmas as well I’ve got FFXV and potentially Battlefield 1 coming as well. So I don’t have the time to get any more and won’t until the ones I do have are completed. The only exception being a game that can be done cooperatively.
tactical20
Wonder if No Man’s Sky has left a bitter taste in casual gamer’s mouths? As in, it looked amazing, then wasn’t. Perhaps people have been put off buying expensive games at release in case they are shit?
Kaden101
I left No Man’s Sky installed after trading it in just to see if these magical content updates arrives, still nothing as far as I can tell – massive disappointment.
I can now rebuy the game at £12.00, & I got over £30.00 for trade in. It’s not a difficult thing for them to understand, release crap & people will remember.
Kaden101
The main one I really do want to buy is Dishonoured 2, but the 9GB day one patch puts me completely off. Our internet connection is just over 2mb right now, so if I buy the game today, I’ll be able to play it with the updates installed tomorrow. While the patch is downloading nobody else in the house can use the internet. I keep contemplating buying it, but the longer I wait the closer it gets to Christmas so I can see me leaving it as a gift suggestion, & we should have fibre installed by then (so looking forward to being able stream more than 480p30 with constant buffering).
I have some interest in Watchdogs 2, Battlefield 1, Titanfall 2, FFXV & The Last Guardian (subject to reviews for those not yet out) & even Mafia III but I’m not spending £40-£50 on any of these while I’ve still got plenty to do in Skyrim.
It’s simple, too much all at once with silly sized updates. I don’t have the time, or the money. On the plus side there’ll be plenty for me to get hold of at reduced costs when I finally finish with Skyrim, & I’m sure Christmas will hold a couple of goodies.
Andrewww
Only got round to comment this now. In my case I’ve still many of the previous games unplayed in my backlog, e.g. Dishonoured and Tomb Raider from Plus on PS3 and Watchdogs for PS4, and I’m not going to buy sequels to games I’ve not got around to playing. Titanfall 2 never interested me, but given the good reviews I might get it at some point. But given there’s so many advantages in general with buying games later on, i.e. much lower price, reviews are out, patches available, server issues fixed, etc., it becomes almost irrational buying games on day one. I only do that for very few games I really want.