Bungie Admit That Destiny 2’s ‘Three Of Coins’ Isn’t Working As Intended

This is fine.

Bungie are bouncing in and out of scandals on an almost weekly basis right now. There’s been a historic lack of transparency and communication with the games most ardent fans and it means that, when Destiny 2 has been criticised for not having a deep enough end game and Bungie are working to improve that state of affair, it’s pushing people away instead of reassuring them and keeping them playing.

After an XP shaping kerfuffle, followed by the first ostensibly major DLC pack being somewhat mediocre, while locking content away from those without, and featuring a ludicrously overpowered gun, and there’s now a glitch with Three of Coins. Over the weekend, since Xur started selling this consumable item once more, letting players boost the percentage chance that the game would drop an Exotic engram for you, players have been using it and finding that it seems to do absolutely nothing for their Exotic drop rates. After hours and hours and hours of play, numerous people are saying that not a single Exotic has dropped for them, actively tracking and charting their lack of success.

Now Bungie have responded, but not quite in the fashion that Kotaku’s Jason Schrier outlined. Bungie haven’t apologised, but have clarified that the Three of Coins increases the percentage chance by 50% – so 0.1% would become 0.15%, for argument’s sake.

Almost as an aside, they also note that there is a problem with Three of Coins in the Heroic Strike playlist, so it’s not boosting the chance of an Exotic drop.

Here’s their statement from the Bungie.net forums:

Throughout the weekend, we’ve been monitoring player feedback concerning the recently added Three of Coins consumable offered by Xûr. We’d like to give clarification on the functionality of this item:

When players use a Three of Coins consumable, this provides a 50% increase to the base chance of being rewarded an Exotic Engram upon activity completion. Using this consumable does not guarantee an Exotic reward upon completing a set number of activities – but rather increased chances upon each activity completion.Note: We have found that Heroic Strikes do not currently grant higher chances for Exotics when using Three of Coins consumables, compared to Vanguard Strikes. We’re looking to address this with a future Hotfix, expected in early 2018.

We will continue to monitor and forward feedback concerning this feature throughout the holiday season. Keep it coming!

The thing is that, as Schrier rightly lampooned, this follows an all too familiar pattern. It’s so familiar that it’s pushing people away from the game, which I’ve anecdotally seen from the way the game’s player count has dwindled in my friends list. To keep this community together, Bungie really need to start 2018 on the front foot with a much more open and transparent dialogue with their players.

Source: Kotaku

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  1. Take a trip to the Bungie Destiny forum, it’s the most hideous, toxic place on the Internet. Every single post is just bashing Destiny for the state of the game and their business decisions.

    I see all the problems but I still love the game.

    • They’ve put themselves in a position where every little bug or mistake is news now.

      I love the game too but… if I’m honest, I’ve got much larger concerns about the many things which ARE working “as intended” but just suck.

      It’s been getting better with the recent updates and I’m sure it will continue to improve in the new year.

      Will anyone still be playing though?

      • Gotta say, I gave up playing and didn’t get the expansion – Primarily due to a lack of end game content, and the fact the expansion did not warrant the price tag at all. I might pick it up when it drops substantially in price.
        But until I do, there’s little reason to play as they essentially lock users out who don’t upgrade, which generally I was fine with on the original Destiny, as most of the expansions had some great new features / Raid’s etc. This expansion however, is a joke.

  2. With regards to the first expansion: It has more story than either of the first two expansions to D1. Including the new adventures you’ll spend around 3.5 hours. I did the omnigul storyline in around 35 minutes, and the house of wolves storyline wasn’t much longer.

    It also has a nice, if small public area, those expansions did not have any new public area. It also has some nice longer term goals with the forge weapons which also include some extra story ie. the saint 14 missions.

    The new raid lair is also very good, similar in size to the Crota Raid. They have also fixed the “lock out” issue as far as I can tell. Although like many things wrong with all Destiny’s releases, it’s the usual problem that these things go wrong to begin with.

    I have no issues with the quality or size of the curse of osiris expansion. My issues are with many basic (obviously downgrade) design choices and huge missing features present since launch.

    …and what on earth has happened to the Sparrow Racing League???!!! I’m personally confused why SRL is still not a permanent fixture in the game. How much better would faction rallies be if we got to race sparrows for our factions?

    The fact that it’s not even happening this Christmas is a major dissapointment for me.

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