Amy Hennig Left EA In January To Found A New Indie Studio

One of the biggest disappointments of EA’s tenure with the Star Wars license was the closure of Visceral Studios toward the end of 2017 and the cancellation of its Star Wars game. That was the studio that Amy Hennig had joined after leaving Naughty Dog and there was a lot of pent up expectation for her work after the very popular Uncharted franchise she helped to create.

Now Hennig has confirmed that she left EA back in January and was now in the process of starting up a new independent studio. While not surprising, it’s been well over six months and there was some speculation about what was going on and whether she might still be involved with other Star Wars projects at the publisher.

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Speaking to Eurogamer at the Gamelab conference in Barcelona, she explained “‘I never got the chance to announce that I’m not at EA so I need to just pull off that band-aid at some point – but also had nothing to announce. It makes it sound like I just went home! But I’m doing all this stuff, working on all kinds of things.

“I’m working independently and staying independent. I just started my own small little independent studio and am consulting with some people. I’m hoping to bring some people on board, I would love to have a little company of about six to eight people, 15 at the most, and do some more projects, do some VR stuff – I’m consulting with some VR companies and doing a ton of research because I haven’t played a lot to immerse myself in it.”

Sadly, it sounds like the Star Wars game she was working on has been put to one side in favour of other games, as opposed to being used as the foundations by another studio as previously thought. She describes it as being “on the shelf” and that the Vancouver team are working on “something pretty different” with an open world design.

Source: Eurogamer

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5 Comments

  1. I’m pretty sure i’d be interested in whatever Amy Hennig is doing with VR. Hopefully her independant status means it could make it’s way to PSVR.

  2. Good move, indie studios seem more reliable and can also take risks in terms of new IPs, be more creative, etc.
    Looking forward to what comes out of this.

  3. I’m still holding onto the hope that she’ll do another Legacy of Kain game someday.

  4. I’ve lost track of this farce now, is the Star Wars game she was working on the only one in the works anywhere or is there still a single player one being developed somewhere? I’m sure there was some E3 news but I’m struggling to find it.

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