Jade Raymond Leaves EA, So What Now For EA’s Star Wars Games?

Having joined EA to found EA Motive with the intention of spearheading a new generation of Star Wars video games alongside Amy Hennig and Visceral Games, Jade Raymond has now left the publisher after three years. The studio is now in the hands of Samantha Ryan who already runs EA’s mobile, Maxis and BioWare studios.

In a statement given to Venture Beat, EA’s head of communications John Reseburg said, “EA Studios is focused on bringing more creative new games and content to players. Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan’s portfolio to lead additional studios, including Motive.”

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It’s a major shakeup at the top and Reseburg continued, “With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come.”

With Raymond’s departure it adds another question mark to EA’s Star Wars strategy. EA Motive had been founded to assist Visceral Games in creating their Star Wars game, before being taken off that task to conjure up a single player campaign for Star Wars Battlefront II, which has struggled as a live game. Of course, Visceral was then closed, the Star Wars game they were working on was handed over to EA Vancouver to redevelop, while Mass Effect Andromeda’s flop saw much of BioWare Montreal absorbed into Motive.

At this point it seems as though the only glimmer of hope for Star Wars fans is Respawn Entertainment’s Star Wars Jedi: Fallen Order, which is expected to release in 2019.

Source: Venture Beat

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1 Comment

  1. It really sounds like EA’s management over studios is a mess.

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