Google Stadia launch details and pricing to be revealed on Thursday in first Stadia Connect stream

Google are looking to preempt the cavalcade of game announcements and reveals at E3 with their own stream for their upcoming video game streaming service Google Stadia. The first Stadia Connect will take place at 5PM BST (9AM PST) on Thursday 6th June, featuring launch details, pricing information and game reveals for what will be hosted on the platform.


Announced at a special event in March, Google Stadia is the search giant’s first meaningful crack at non-mobile gaming. Their intention is to build a completely hardware agnostic gaming platform that can be accessed almost instantly from almost any device with a screen, whether it’s a TV, mobile phone, tablet, computer, or… probably a Tesla at this point. In their hunt to reduce latency as much as possible, they’ve designed a dedicated Stadia controller that connects not to the device you’re looking at, but directly to Google’s servers via your Wi-Fi connection.

Stadia will launch games within five seconds, running at up to 4K at 60fps and with HDR and surround sound support, with plans for that to scale up to 8K resolutions in the not too distant future. Powering this are server farms with 10.7 teraflops of GPU processing power, and while that’s more than both PS4 Pro and Xbox One X put together, it’s in the ballpark of where we expect the next generation of PlayStation and Xbox to be.

Stadia is due to launch in 2019 throughout the US, Canada, UK and Europe, though at the time pricing and timing of the launch were kept secret. We’ll find that out on Thursday alongside the details of the games it will launch with – here, all they showed in March were 2016’s Doom and a few tech demos and announcements, such as that of Dylan Cuthbert and Q-Games working on a new game specifically for the system.

So, join us on Thursday, I guess, for the first Stadia Connect, if you’re interested to know more!

Source: Twitter

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  1. I don’t know why but I’m suddenly excited about this. It must just be because it’s new.

  2. Are they also going to mention how big your broadband pipe needs to be?

    • When Phil Harrison talked to Kotaku he said this about the speed;

      “We were able to test a lot of this with our Project Stream test late last year, starting back in October. To get 1080p, 60 frames per second, required approximately 25 megabits per second. In fact, we use less than that, but that’s where we put our recommended limit at. But with innovations that we’ve made on the streamer side and on the compression side since then, when we launch, we will be able to get to 4K but only raise that bandwidth to about 30 megabits per second. So if you have less bandwidth, we’ll give you a lower resolution… We do a lot of that for you in the background, and we will only offer up the appropriate bandwidth for the infrastructure that you have.”

      • So even 4K is possible with the average UK speed. Possibly only some sort of 1080p on the “average if you ignore cabled areas dragging the average up”. But then people in tiny villages drag that average down.

        4K should be possible for 90% of the country maybe? If the population of the place you live is a few thousand, you might struggle. Just under 10,000 here and we can manage 40Mbps.

      • That’s higher than I thought but I suppose it’s needed for 4k and above.
        Even with the fibre 60Mbps I’ve got I wouldn’t expect trouble free gaming if I subscribed.

      • It’s about right, really. Just checked what Netflix claims it needs… 7GB an hour for 4K. Or about 16Mbps. Double that for 4K at 60fps and you’re at what Google wants.

        The 1080p thing is a bit odd though if Google need twice the bandwidth (after taking framerate into account).

        I’m assuming it’s to do with compressing the video in real time compared to Netflix storing all the video at various rates compressed in advance. And suggests that Google’s doing something very impressive in getting 4k60 into 30Mbps instead of closer to 60Mbps. I’m guessing it’s not as nice looking as you’d expect from 4K to keep the bandwidth down.

  3. Yeah, I am still not remotely interested in this. I actually prefer to own my games then to be tied to a subscription service.

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