Update: Following the teases and leaks – see the below article for details – Crytek have confirmed Crysis Remastered, coming to PlayStation 4, Xbox One, PC and Nintendo Switch this summer. Yes, the Nintendo Switch can run Crysis!
You’ve been asking. You’ve been waiting.
Today, that wait is over. It’s coming:
— Crysis (@Crysis) April 16, 2020
The remaster will focus on the game’s single player campaign, so don’t expect to see Crysis multiplayer return, and will feature remastered graphics and engine optimisations. The remaster is being co-developed by World War Z studio Saber Interactive, who’ve been in the limelight for excellent porting work on The Witcher 3 for Nintendo Switch. Together, they’ll be updating the original game with “high-quality textures and improved art assets, an HD texture pack, temporal anti-aliasing, SSDO, SVOGI, state-of-the-art depth fields, new light settings, motion blur, and parallax occlusion mapping”.
They also talk about software-based ray tracing, as their “native hardware- and API-agnostic ray tracing solution” which will be fascinating to see implemented. Only hints of all that can be seen in the above reveal teaser, but there are software ray tracing solutions out there that skirt the need for dedicated ray tracing hardware, as seen in Nvidia GPUs and upcoming AMD GPUs that will be the basis for the PlayStation 5 and Xbox Series X.
The original article follows.
With Crytek teasing a new Crysis game announcement, a little bit of internet sleuthing has revealed exactly what the developer have planned for their FPS franchise. Crysis Remastered will take the memeworthy original and bring it to PC, PlayStation, Xbox and Nintendo Switch platforms with new graphics features that include cutting edge ray tracing.
From the makers of Far Cry, Hunt: Showdown and CRYENGINE, Crysis offers first person shooter fans the best-looking, evolved, and innovative gameplay, enabling players to adapt in real time to survive. Crysis Remastered brings new graphic features, high-quality textures, and the CRYENGINE’s native hardware- and API-agnostic ray tracing solution for PC, PlayStation, Xbox, and – for the very first time – Nintendo Switch.
Up until this point, Crytek have been merrily teasing their next project via the Crysis Twitter account:
Hey Nomad, you're still with us?
— Crysis (@Crysis) April 14, 2020
There’s no mention of the specific PlayStation and Xbox consoles in the metadata, and the accompanying splash screen reveals four platforms, none of which are next-gen. Alongside PC are PlayStation 4, Xbox One and Switch. Certainly that would be a good way for Crytek to recoup their investment when the next gen install base is still small, and with the current unknowns about release dates, pricing and availability.
This was uncovered by Martin P. of RobotBrush, who works on VFX for the Angry Joe Show:
— lashman (@RobotBrush) April 16, 2020
However, the meta data doesn’t mention those specific platforms, and it could simply be that Crytek aren’t announcing those versions of the game yet. Certainly, they would be the best place to showcase the company’s ray tracing support, since AMD’s ray tracing technology is baked into the GPUs of both PlayStation 5 and Xbox One. That said, the mention of “hardware- and API-agnostic ray tracing” seems to refer to the PC side of the equation, where Nvidia’s RTX GPUs have locked up proprietary ray tracing solutions, with AMD’s RDNA 2 GPU architecture their first to feature ray tracing and planned for later this year.
We’ll wait for the official announcement, but… there you go.