Crytek has announced that Crysis Remastered Trilogy, and the individual releases of Crysis 2 Remastered and Crysis 3 Remastered, will be released on 15th October for PS5, Xbox Series X|S, PS4, Xbox One, Nintendo Switch and PC.
Crysis Remastered Trilogy, featuring Crysis 1, 2, and 3, will launch on October 15th for PS4 & 5, X1 & XSX/S, Switch, and for PC via the Epic Games Store.
Crysis Remastered 2 & 3 will also be available for purchase separately. pic.twitter.com/MdmWi2rdOV
— Crytek (@Crytek) September 3, 2021
The trilogy release follows on from the work done for Crysis Remastered which released in September 2021 for PS4, Xbox One and PC at that. In April 2021, the game was then updated with support for PlayStation 5 and Xbox Series X|S, adding a 60fps mode on console, but doing so via backward compatibility.
That is the same scenario that will apply for the further two games in the trilogy, with Crysis 2 and Crysis 3 not having a native release, but still having enhancements via backward compatibility.
That’s interesting and important when considering that the three Crysis Remastered games have a novel software-based ray tracing solution across both the current and last generation of consoles. On PC, the trilogy has support for hardware ray tracing, which is a more refined form of the graphics technology.
Using software, it delivered a primitive low quality form of ray tracing on last generation consoles – our review discussed both PC and console versions of Crysis Remastered finding a flawed product at the time – and with the new consoles able to perform better. Though the first remaster could shoot for 60fps on the current generation, analysis from Digital Foundry found neither PS5 or Xbox Series X was able to meet this 60fps target with ray tracing enabled in this set up.
Digital Foundry has reported on a preview version of the upcoming remasters in the last few weeks. On PC, this has seen Crytek and developer Saber Interactive remove the highest graphics settings preset on PC (though the absolute highest options do still exist in the game). On console, things are much more positive with the PS5 version running the PS4 Pro version of the came more finely tuned to run at 1440p native resolution and manage a close lock to 60 frames per second.
It’s sure to be interesting to see how it all comes together for the full release in October.