Grab the demo for Marvel’s Iron Man VR on PSVR

With the release of Marvel’s Iron Man VR just over a month away on 3rd July, Sony have dropped a demo for the game to give people just a taste of what it will offer.

Grab the demo from the following link:

The demo includes:

  • “Malibu” tutorial mission
  • Interactive Stark Jet cinematic starring Tony, Friday & Pepper Potts
  • “Out of the Blue” Stark Jet gameplay mission
  • Flight Challenge optional mission
  • Advanced Combat Challenge optional mission

It’s just a small part of what the full game will offer, but will do a great job of showing off what the game is capable of.

Downloading the demo will also unlock a Molten Lava Armor Deco for the full game.

The one caveat to all of this is that the game will require the use of PlayStation Move controllers to play. Thankfully, Sony have an answer that particular problem for the full release, and have revealed the PlayStation Move Controller Marvel’s Iron Man VR Bundle – bit of a mouthful, that! – which features two PS Move controllers and a phycial copy of the game for €99.99 /£84.99. Not exactly a bargain, but it’ll get you what you need.

And finally for today, they’ve dropped one more video to show off the immersive nature of the game and how they’re trying to really make players feel like Iron Man.

Marvel’s Iron Man VR has been subject to a few delays since it was announced. First, the PSVR exclusive title was scheduled to be released on February 28th. It was then delayed to May 15th as at the time developer Camouflaj confirmed it needed more time to fulfill its vision and meet the expectations of those waiting for Marvel’s Iron Man VR. Things appeared to be on track with a new story trailer getting released in late January. However, COVID-19 struck and put all the best laid plans into disarray which meant Sony had to delay Marvel’s Iron Man VR indefinitely, before eventually settling on the current July release date.

Here’s hoping it’s been worth the wait!

Source: EU PS Blog

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4 Comments

  1. Briefly stuck it on yesterday and was very impressed. I quit relatively quickly as was heading out but the flying around felt really quite intuitive. Will stick on again but so far, colour me interested.

  2. Nooooooo! I’ve not got two of these awkward Move controllers, and that’s the worst thing Sony could do, force people to use them. It’s the complete opposite of what anyone with a brain would do, make their game as accessible as possible.
    I got one of these stupid things many years back, and never ever used it more than a couple of minutes. The battery is probably dead by now.
    I was so disappointed already with the Spider-Man VR demo – it was unplayable for me. Now again, they listened to some marketing idiot, who decided they could sell a couple of stupid controllers with this game.
    I got four standard controllers, shelled out quite some money for these, and still, Sony wants me to pay more.
    As much as I’d love to play this, Sony obviously doesn’t want me to. How stupid..! What a rip-off..! What a shame..!

  3. It’s certainly lots of fun and looks good. And flying is definitely quite intuitive. It doesn’t mention it anywhere in the tutorial that I noticed, but you can dodge sideways by pointing one hand in the opposite direction and using the thruster.

    Go into the settings first though. It’s got horrible click turning by default, but you can change that to smooth or change the angle. All the comfort options anyone would want, but all set by default to “suitable for the elderly and infirm”.

    The actual controls though are all a bit wrong (unless you change them, which I didn’t check). The Move button to fire and the trigger to thrust? That seems the wrong way around. And square and triangle to turn, but only square on the left controller and triangle on the right? Kept trying to turn with one hand.

    And, as has been pointed out, only Move controllers. Nothing else. But then nothing else would work, really. And Move controllers are pretty much essential for PSVR anyway. If you haven’t got any, why not? Is it because they’re as rare as rocking horse shit and if you do manage to find them, they cost a fortune? Hopefully the bundle will help there. £55 for 2 of them (because it’s £85 for the bundle and £30 for the game) isn’t too bad. You could buy a pair of them on Amazon for £160 or more without the game.

    • ‘… nothing else would work…’?
      Making a product accessible means not forcing everybody to use it the very same way. Imagine TSA would only work on a Dolphin browser and show a blank page to everyone else.
      I dislike the Move controller, and I only got one. And every PSVR game I ever played with the standard PS4 controller worked perfectly fine. Sony don’t care about my experience, they want to force me to use a controller I don’t have and don’t like.
      Sony has got a lot to learn from Microsoft with respect to what accessibility means.

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