Ghost of Tsushima difficulty settings, game length, and more revealed – TheSixthAxis

Ghost of Tsushima difficulty settings, game length, and more revealed

We’re steadily approaching the release date for Sony’s final major AAA exclusive, Ghost of Tsushima. With just weeks to go, we’ve been hearing more about Sucker Punch’s gorgeous looking samurai sim which featured in recent 18 minute State of Play presentation.


As a follow up, the developer recently held an online Q&A, chairing questions from fans about the game’s setting, systems, and mechanics.

We’ve summarised Sucker Punch’s responses below with some interesting Ghost of Tsushima facts you may not have known:

  • Protagonist Jin Sakai wields an heirloom katana and won’t be able to use other melee weapons such as axes or spears. This blade will stay with you throughout the entire game and can be customised and upgraded. As players progress his arsenal will expand with tools such as the kunai and smoke bombs.
  • Jin can play his flute any time while exploring the open world.
  • Unlike inFamous, Ghost of Tsushima won’t feature a karma or moral system. The spectrum between Ghost and honourable samurai is there to encourage experimentation in different playstyles as opposed to being a system that influences Jin’s story.
  • Ghost of Tsushima has a full day/night cycle as well as dynamic weather. Sometimes this will change for special cinematic moments in the game’s story.
  • There will be three difficulty settings – easy, normal, and hard. Enemies will be more aggressive as your ratchet up the difficulty though their health never increases, emphasising the killing power of Jin’s katana.
  • Based on the State of Play footage, some viewers surmised that Ghost of Tsushima’s combat is fairly easy. Sucker Punch stresses that these encounters are heavily skill based and the footage captured was representative of how someone might approach these battles having mastered the game’s mechanics.
  • Jin has access to both a halfbow and longbow.
  • Jin can visit towns, complete side missions, and form alliances with NPCs. These stories are optional though there are rewards for those who wander from the critical path to explore Tsushima.
  • Ghost of Tsushima is longer than any of Sucker Punch’s previous games. According to the developer, testers could spend an entire week playing without completing the main story.
  • Jin cannot swim.
  • There are no other playable characters.
  • You’ll be able to hunt certain animals for resources.

Ghost of Tsushima launches exclusively on PlayStation 4 on July 19th – you might want clear some room on your console due to its meaty file size. The game was originally due out next month before being pushed back, allowing The Last of Us Part II to fill its slot. Iron Man VR will also be launching in early July.

Source: PlayStation Blog


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Senior Editor bursting with lukewarm takes and useless gaming trivia. May as well surgically attach my DualShock at this point.