Ghost of Tsushima’s soundtrack has been reimagined in the official Sound of the Storm playlist

On Friday, players will be able to play Sucker Punch’s Ghost of Tsushima and follow Jin Sakai’s journey as he fights against the Mongol Invasion of Japan. Ahead of the release Sony has released a teaser playlist of Ghost of Tsushima’s soundtrack, with four songs from the game that have been remixed by the likes of The Glitch Mob, Alessandro Cortini, Tycho, and TOKiMONSTA. The four tracks that have been remixed are Saikuron, Bushido, Ghost of Kodoku, and The Ghost Burns. The total play time of the playlist clocks in 18 minutes and 55 seconds, and gives a slight taste of what to expect in the main game, though there are no remixes in the actual Ghost of Tsushima soundtrack.


Yesterday, we saw the release of Ghost of Tsushima’s launch trailer. In this trailer we see moments where main character Jin Sakai fights against the Mongol forces both face on as a Samurai and stealthily as the Ghost. There are also moments which show the different environments of the world of Tsushima from forests to snowy areas. Recently Sucker Punch revealed that it had got the blessing from Kurosawa’s estate to use his directorial style as a filter in the Ghost of Tsushima. Recently, we learned a few things about Ghost of Tsushima:

  • Protagonist Jin Sakai wields an heirloom katana and won’t be able to use other melee weapons such as axes or spears. This blade will stay with you throughout the entire game and can be customised and upgraded. As players progress his arsenal will expand with tools such as the kunai and smoke bombs.
  • Jin can play his flute any time while exploring the open world.
  • Unlike inFamous, Ghost of Tsushima won’t feature a karma or moral system. The spectrum between Ghost and honourable samurai is there to encourage experimentation in different playstyles as opposed to being a system that influences Jin’s story.
  • Ghost of Tsushima has a full day/night cycle as well as dynamic weather. Sometimes this will change for special cinematic moments in the game’s story.
  • There will be three difficulty settings – easy, normal, and hard. Enemies will be more aggressive as your ratchet up the difficulty though their health never increases, emphasising the killing power of Jin’s katana.
  • Based on the State of Play footage, some viewers surmised that Ghost of Tsushima’s combat is fairly easy. Sucker Punch stresses that these encounters are heavily skill based and the footage captured was representative of how someone might approach these battles having mastered the game’s mechanics.
  • Jin has access to both a halfbow and longbow.
  • Jin can visit towns, complete side missions, and form alliances with NPCs. These stories are optional though there are rewards for those who wander from the critical path to explore Tsushima.
  • Ghost of Tsushima is longer than any of Sucker Punch’s previous games. According to the developer, testers could spend an entire week playing without completing the main story.

The review embargo will lift today, July 14th, at 3pm BST.

Source: Twitter


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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.

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