Sloclap has released a brand new trailer for its upcoming martial arts inspired combat title Sifu. It was announced earlier this year for PS4, PS5, and PC. In the brand new trailer, the protagonist enters a location simply called The Club. It is a nightclub but there is no regular dancing going on here. Instead, the protagonist steps onto the dancefloor to mete out some punishment through hand to hand combat. The majority of enemies fall but near the end of the trailer a new fighter makes her presence known, and she is much tougher than the other fighters that came before her.
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When Sifu was first announced the developers had this to say in the press release:
Featuring the gripping intensity of classic Kung Fu films with realistic and raw combat, Sifu tells the story of a young Kung Fu student who has spent their life training for a day of reckoning after the brutal murder of their entire family by a mysterious assassination squad. Hunt down the murderers one by one as you explore gang-ridden suburbs, hidden corners deep within the city, all the way to the cold hallways of corporate towers. Adaptation and careful positioning are the key to your survival and you must use everything at your disposal to succeed in your life’s mission.
Sifu’s unique gameplay sits in the crossroads of two established and popular genres, mashing the intensity and timeless thrill of beat em ups with the gripping design of 3D character action games. Set against a detailed backdrop of a fictional Chinese city, you will uncover an ancient mystery via a series of difficult confrontations that will test your skills to their limit. To overcome the odds that are heavily stacked against you, you’ll need to rely on your mastery of Kung Fu, and on a magical pendant that will revive you after death. The cost of magic is dear, however, and you will age significantly every time you come back to life: time is the price you will pay for your revenge.
This is not the first combat title the Sloclap has developed. The previous effort was Absolver in which players had to master combat against others to make progress.