Chivalry 2 patch 2.3 brings the Merry Chivmas limited time event

Chivalry 2 playing with history banner

Chivalry 2 has been updated to version 2.3 with this latest patch adding in the Merry Chivmas limited time event, which will be running until January 7th. The update adds festive throwables and carriables including snowballs, yule logs, and presents. There are also new customisation options through hats and helmets including a snowman one and Santa hats too There are a number of fixes too. You can check out the full update notes for Chivalry 2 patch 2.3 below.

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Chivalry 2 2.3 update patch notes

  • Holiday event ongoing until Jan 7

  • New winter holiday themed carriables and throwable items:

    • Small one-handed throwable snowballs

    • Big two-handed throwable snowballs

    • Throwable snowman heads and arms

    • Gift-wrapped presents

    • Carriable Yule Log

    • Throwable gift wrapped anvil

    • Throwable ornaments

    • Julbock (Yule Goat)

    • Chivmas Elves

    • Wooden toys

  • Added winter holiday customization items:

    • Agatha and Mason Reindeer Helmets

    • Agatha and Mason Santa Hats

    • Snowman Helmet

  • Winter holiday decorated maps:

    • Brawl: Cathedral (New map!)

    • Team Objective (TO): Galencourt, Coxwell, Falmire

    • Last Team Standing (LTS): Wardenglade, Galencourt, Falmire

    • Team Deathmatch (TDM): Wardenglade

    • Free-for-all (FFA): Wardenglade

Gamemodes
  • Arena

    • Adjusted idle kick timer to 45 seconds

    • Idle kick timer will now pause when a dead player is in spectate mode

  • Brawl

    • Knife can no longer drop if a player is killed when pressing F10

    • Brawl mode made available in Offline mode

  • FFA

    • Fixed non-standing / running spawns to not allow players to turn their heads a full 360 degrees

  • LTS

    • Added Galencourt to LTS mode

    • Map loading screens now visually correspond with each level

    • Fixed an issue where players would walk in place during the start of a round

    • Fixed an issue where players would not be able to look around during an initial auto-run segment (like on Fighting Pit)

    • Remaining player count for teams will now display accurately if a player switches team

    • Added Falmire and Galencourt as selectable maps in LTS offline play

Matchmaking
  • Reintroduced 40 player Matchmaking! Play 40p TO and LTS mode in the new Skirmish queue

  • [PS5] – Fixed an issue where the search timer would not appear for the party leader when queuing for the first time

  • New matchmaking queue added – Beginner Mode

    • 5v5 human players, with up to 40 bots

  • Full matchmaking changes for patch 2.3:

    • TO & TDM 64 (as is)

    • TO & LTS – 40p

    • LTS 12v12

    • FFA 40p

    • New Beginner mode

    • Arena mode remains as is

Parties
  • [PS4] – Party Widget now correctly updates when a player joins or leaves a party

  • [PS4 / PS5] – Fixed an issue where accepting a party invite while in-game would cause the controls screen to appear during the disconnect prompt

  • Pending party invites from other player parties no longer remain when accepting one player’s invitation

  • Fixed a rare instance where subsequent party joins on the same round of a match would cause the party to split between teams

Performance and Crash Fixes
  • Fixed a crash when firing an arrow while falling in an offline game

  • Fixed a rare crash that would happen during vote kicking

  • Fixed a rare crash involving Inventory UI

  • Fixed a rare crash when backfilling into a 64 player matchmaking server

  • Fixed a rare crash involving an invalid animation instance

  • Fixed a rare crash when clicking on your own name in the party list

  • Fixed a rare crash that would happen during the podium sequence in Arena mode

  • [XB1 / PS4] – Improved frame rate stability on title screen

  • [PS5] – Fixed a crash when playing on Galencourt in an offline game

  • [PS5] – Fixed a soft lock when pressing the options button while viewing game credits

  • [Consoles] – Fixed an issue where players would unintentionally be kicked from matches by anti-cheat

Weapons and Carryables
  • War Bow added to Longbowmen subclass

  • Balance changes made to one-handed stab-focused weapons:

    • Shortsword:

      • Stab windup increased by 0.025 seconds

      • Stab damage decreased from 50 to 45 units

    • One-handed Spear:

      • Stab windup increased by 0.04 seconds

      • Heavy stab windup increased by 0.025 seconds

    • Rapier:

      • Slash windup decreased by 0.055 seconds

      • Overhead windup decreased by 0.055 seconds

      • Stab windup decreased by 0.025 seconds

      • Heavy stab windup decreased by 0.025 seconds

      • Special damage increased from 50 to 55 units

      • Slightly increased special attack’s dodge back distance

  • Balance changes made to items featured in Brawl:

    • Candelabra attack speed slowed down

    • “Weapon-like” carriables can now be blocked by fists:

      • Candelabra

      • Recorder

      • Iron Pan

      • Broom

    • Lowered recorder’s overall damage output by 25%

    • Throwable two-handed bottle now deals more damage

  • Rake and Oar Paddle no longer teleport players when spamming special attack

Customization

New Customization

  • Agatha Archer:

    • Armour Set – Sharpshooter

    • Armour Set – Exceptional Sharpshooter

    • Armour Set- Elite Sharpshooter

  • Agatha Vanguard:

    • Armour Set – Tower Guard

    • Armour Set – Elite Tower Guard

    • Armour Set – Praetorian Gambeson

    • Helmet – Tower Guard Cap

    • Helmet – Praetorian Helm

  • Glaive:

    • Rusty Straight Fauchard

    • Straight Fauchard

    • Royal Straight Fauchard

    • Mason Cutting Fauchard

    • Feydrid’s Razor

  • Longbow:

    • Old Snakeskin Bow

    • Snakeskin Bow

    • Exotic Snakeskin Bow

  • Morning Star:

    • Rusty Gruz

    • Gruz

    • Royal Gruz

  • One Handed Axe:

    • Rusty Cavalry Axe

    • Cavalry Axe

    • Royal Cavalry Axe

  • Pole Hammer:

    • Rusty Pointed Hammer

    • Pointed Hammer

    • Royal Pointed Hammer

  • War Bow:

    • Weathered War Bow

    • War Bow

    • Superior War Bow

    • Engraved War Bow

Customization Fixes

  • Tournament helmets: fixed chain coif clipping issues

  • Mason – Tournament Helmet: fixed clipping issues with certain heads

  • Fixed an issue where rapidly previewing weapons would result in characters drawing random weapons

  • Fixed an issue where equipping the harp novelty item would remove the player’s shield on spawn

Combat
  • Archer:

    • Longbow – increased draw windup by 0.2 seconds

  • Vanguard:

    • Removed heavy handed perk for all subclasses except for Devastator – this perk allows the Devastator to carry heavy weapons with no speed penalty

    • Fixed an issue where if a Raider grabs a shield after throwing their knife away and equips their primary weapon, the player would be unable to attack, dodge, kick, or block after selecting shield from their inventory

  • Footman:

    • Increased bandage kit’s projectile speed

    • Reduced windup time when throwing a bandage kit

    • Fixed an exploit where a bandage kit could be thrown while in a downed state

  • Removed early tracers for stab-type specials. This change will prevent the weapons listed from feeling like an instant and unreactable hit:

    • Shovel

    • Dagger

    • Falchion

    • Javelin

    • Knife

    • One Handed Spear

    • Rapier

    • Short Sword

    • Sword

  • Removed exploit where reversed special attacks were possible

  • Adjusted time to be able to input an action after hitting the environment from 0.4 seconds to 0.5 seconds

  • Adjusted combo time after having a jab blocked from 0.3 seconds to 0.4 seconds

  • Improved player inputs during initial spawn to prevent accidental attacks or halts in movement

  • Made combo and feint inputs more consistent when inputted just before release

  • Fixed an issue where parry inputs would sometimes be ignored after being interrupted, staggered, or deflected

  • Fixed an issue where weapons would sometimes become invisible when being thrown / switching between items

  • Fixed an issue where certain projectiles would not always hit when successfully landing on an opponent

  • Feint into kick/jab will now be able to block an opponent’s kick/jab

  • Fixed a rare instance where a counter attack would sometimes not reliably come out after successfully countering an attack

  • Fixed a desync issue after landing from a fall

  • Removed exploit where semi-standing sprint attacks were possible

  • Sprint charge early attack tracers are disabled for all weapons. This change will prevent sprint charges from feeling like an instant and unreactable hit.

  • Disabled bouncing off of player heads. Players will now only slide off when landing on top of each other

  • Fixed a state issue where being disarmed while holding both a one-handed weapon and an off-hand throwable would cause the player to pull out their main weapon as if it was a one-handed weapon

  • Adjusted jab input lock out of parry break state from 1 second to 1.2 seconds to allow easier punishing when comboing from an attack that breaks an opponent’s parry

  • Added prevention measures for immediate movement cancellation of auto-run spawns

  • Fixed an issue with auto-run spawns locking character rotation

  • Fixed alignment discrepancy between first person and third person weapon tracers when crouching right before release

  • Fixed an issue where bots would sometimes become invulnerable during offline play

Maps
  • New Brawl map added – Cathedral

  • All weapon racks now instantly give the item to the player instead of requiring the player to hold the action command

Courtyard

  • LTS – removed bow rack (should only appear during TDM and FFA)

Coxwell

  • Reduced time being carried over across all objective stages

  • Reduced spawn time for Agatha peasant players in the last stage from 15 seconds to 10 seconds

Darkforest

  • Fixed an issue where the catapult could be destroyed by oilpots during convoy

Falmire

  • LTS – Adjusted initial spawn

  • Fixed an issue where the win condition wouldn’t trigger when the Agathian VIP reached the boat during the final objective stage

  • Removed second lever that’s closer to Mason spawn during the “Door” stage

Galencourt

  • TO:

    • Fixed an issue where objective text from the second stage would persist in the third stage

    • Removed feathered caps from Agatha Battle Monks (this is not proper attire for those who study in the Cathedral!)

    • Adjusted combat zones to allow Agathians to retreat without dying due to being out of bounds during the second last stage

  • LTS:

    • Now playable in matchmaking

Lionspire

  • Great Hall Brawl:

    • Increased general indoor lighting

    • Adjusted subsequent spawn timers from 9 seconds to 12

  • TO:

    • Battering Ram now charges immediately upon player input

Rudhelm

  • TO:

    • Reduced Ramp stage allocated time by two minutes

    • Minimum time is now 7:31 minutes, the maximum stage time is 9:30 minutes

  • Brawl:

    • Lowered chandeliers to make them easier to hit with throwables

    • Removed chickens due to it affecting spawners and causing problems

Tournament Grounds

  • LTS – Fixed an issue where the throne would not appear

Animation
  • [PS4 / XB1] – Fixed an issue where characters would not animate during the Arena podium sequence

  • Character eyes no longer pop out during podium sequence in Arena modes

  • Fixed an issue where jabs, kicks, or special attack animations would not always play right after successfully blocking an attack

  • Fixed third person animation issues while holding the candelabra

  • Fixed an issue where the javelin would slide upwards when throwing a shield

  • Fixed javelin throwing animation

  • Slowed down the two handed weapon throwing animation speed to look smoother

Audio
  • Normalized audio levels for distant voices

  • Continuous music default setting now set at 75%

UI
  • FFA – Fixed issue where UI would display incorrect maximum number of players when joining from spectator

  • Added animation and sound when selecting a matchmaking queue on the play screen

  • Updated player list assets for further consistency between regions

  • Unified bottom bar navigation items for further UI consistency

  • “JOIN GAME” button in Social tab is now hidden when not the party leader

  • Fixed New weapon notifications not updating immediately after viewing a weapon

  • Fixed an issue where there would be double scroll bars when viewing helmet and armour tabs

  • Fixed scrolling issue when viewing the update prompt or other bodies of text

  • Fixed an issue where first initial input to open the head type customization item would do nothing

  • Fixed an issue where the beard tab would appear randomly when switching between teams during head or imperfection customization

  • Fixed an issue where pressing escape while viewing head customization list would create duplicate categories

  • Fixed an issue where menu items wouldn’t highlight after traveling back and forth between menus

  • Various localization fixes

Controller
  • Spectator – D-pad left and right now decreases and increases right stick sensitivity

  • Fixed a navigation issue when viewing head customization menu

  • Fixed a navigation issue when highlighting the “Invite Party Members” button

  • Made customization class navigation more consistent

  • Fixed button icon not properly being displayed for refreshing the server browser on PC

Misc
  • Fixed an issue where vote kicking a player from the game would also remove a siege weapon from the game if mounted by the kicked player

Source: Reddit

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.