Silent Hill 2 remake is using Unreal Engine 5 with Lumen and Nanite graphics

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Following on from last night’s announcement of the Silent Hill 2 remake by Bloober Team, it has now been confirmed that the game is being built using Unreal Engine 5, and that it will use the game engine’s Lumen and Nanite technologies for enhanced lighting and detail.

Producer Motoi Okamoto and Bloober Team’s Mateusz Lenart shared a number of details about the game’s development on the PlayStation Blog – Silent Hill 2 will be a 12 month PlayStation 5 console exclusive, and coming to PC as well.

Bloober Team has used Unreal Engine in the past, with The Medium created within this engine, but now that UE5 is available to developers, they can tap into the latest generation technologies. “Some of the Unreal Engine 5 features that really shine are Lumen and Nanite. With them we’re raising the graphics to new, highly-detailed and realistic levels, while turning the game’s signature nerve-racking atmosphere to eleven,” they explain.

“Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. It means that the light interacts with the environment realistically, just like in the real world. The whole game environment is lit more naturally this way. The Nanite technology, on the other hand, is an amazing tool for level designers. With it, they can create incredibly detailed worlds and more realistic environments that look and feel almost lifelike.”

Silent Hill 2 Remake James Sunderland

Silent Hill 2’s story will be enhanced for the new era thanks to cutting edge performance capture allowing for more emotion to be conveyed through the visuals. The game will naturally tap into PS5-specific features like DualSense haptics and adaptive triggers, and support spatial audio.

The game will most noticeably be transformed by a shift away from fixed cameras and tank controls to over-the-shoulder and a more modern control scheme.

They said, “With that change we want to immerse players even deeper into the game, make them feel like they are a part of this unreal world, and deliver them a more visceral experience across the board.

“One change often brings another. With a new perspective, we’re rebuilding the combat system and certain set-pieces, among other things. Now that you see basically what James can see, we could find new ways to keep the player on edge.”

Source: PS Blog

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