Hi-Fi Rush update 3 released, adds additional assistance options

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Hi-Fi Rush has been given a new update by Tango Gameworks, with update 3 adding a couple of assist modes. Alongside the update, the bossplay cosmetic pack has also been released. This lets players dress characters as the bosses. The main additions with Hi-Fi Rush are the rhythm game assist, auto rhythm parry, and a collectible tracker.

Hi-Fi Rush update 3 patch notes

2D Rhythm Game Assist (Located in the Accessibility Menu)
  • Available on Easy and Normal difficulty settings, this feature offers a wider window of success for timed inputs. Note that the frames added for successful inputs varies based on the BPM of the music playing during that Track.
  • Missing inputs will still allow players to complete the Rhythm Game (instead of instantly failing); players must input at least 70% of the correct inputs to succeed.
Events this feature applies to include:
  • Generators found in Track 01 and Track 03
  • Destroying the AR lens in Track 04
  • Activating the Data nodes in Track 05
  • Destroying the barrier in Track 11
Auto Rhythm Parry
  • Available on Easy and Normal difficulty settings, pressing and holding the button for the first action in a forced parry event (or dodge) will allow Chai to automatically parry or evade subsequent actions in the event.
  • Missing the initial action is okay, so long as players press and hold the input for the subsequent action. A player must still parry most attacks (approximately 70%) to ‘succeed’ in these game events.
  • In a Rhythm Parry Attack, players must still press attack or parry to the Beat Hit prompt to deal the finishing blow.
This action can be used on:
  • Rhythm Parry Attacks (regular enemies and bosses)
  • VU-REV’s grab attacks that require dodging
  • Lasers that require parrying to destroy
Please note that 2D Rhythm Game Assist and Auto Rhythm Parry are only available on Easy and Normal difficulty modes.
Collectible Information
  • The stage select screen now displays how many collectibles you have found in each stage. If there are no collectibles of a certain type in a particular stage, it will display 0/0.
  • Completed collections in a level will display a green checkmark on the stage select screen.
BUG FIXES
  • During the second phase of the battle with Roquefort, an issue was fixed whereby certain actions would cause the user to fall into the abyss, making it impossible to progress
  • An issue was fixed in Track 1 where the player could use the crusher obstacle to be pushed outside of the world
  • Fixed an additional instance where a “UE4 Fatal Error” could occur
  • Fixed an issue on Track 7 where if the player receives a Game Over exactly as when the final enemy of the fight is defeated, a magnet point will not be able to be grappled and prevents progress after reloading the game.
  • An instance where the achievement “Saw All Those Hits Coming” might not unlock for players who performed parries in training mode before completing them in a level has been fixed
  • Pressing both light and heavy attacks together during the Rhythm Parry Attack on the Brut-1L in Track 3 will now correctly destroy it
  • Fixed a bug that sometimes display offscreen enemy HP gauges after unpausing the game.
  • Fixed a bug where some enemies would not be defeated even when their HP gauge showed “0”
  • Minor bug fixes and adjustments to Photo Mode
  • The SCR-UB unit’s official paint color has been updated from Blue to Cyber Blue in hopes of increasing its “cool factor” among younger audiences.

In our Hi-Fi Rush review, Dom wrote, “Hi-Fi Rush is an utterly beguiling new take on rhythm-action, combining some of this generation’s most impressive visuals with music and mayhem.”

Source: Bethesda

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.