How To Make A Doctor Who Game Episode

BBC Worldwide’s expansion into proper games continues apace with Doctor Who: The Eternity Clock, due soon on Sony’s machines. They’re getting well into the swing of building a respectable amount of excitement for it and this video is that latest in that effort.

Watch the game’s producer from BBC Worldwide and its designer from Supermassive Games talk through how they went about capturing the actors and sets and what that will mean for the finished game.

It’s still due on the PSN tomorrow for PS3, as far as we’re aware. The Vita release is coming in a few more weeks, they obviously need the extra time for shrinking it to fit that little screen.

Source: Press release

9 Comments

  1. Wow, didn’t realise it was mocapped, nevermind the fact that Matt actually done it.

    Also, looks like the character designers had some fun with River’s cleavage.

  2. Oh wow, look at the texture pop-in on the very first shot in the TARDIS. I’m in no way expecting this to be the best game ever, but it looks like it should be better than the old Adventure Games.

    • I think it’s made with Unreal so it’s pretty common I guess.

    • but, in those games defence, they were free.

  3. Wow, i wasn’t really sure about this,but its a purchase for me :)

  4. I’ll need to see a bit more but this could be good.

  5. I like how Matt Smith is taking the role seriously, make me want see him to more Video Game roles (as an Uncharted villain perhaps?)

  6. Why would they need a few weeks to shrink itfor Vita size- Can’t they just use TARDIS technology? Lol

  7. Great that they got the real actors to mo-cap their roles, I hope this as good as I want it to be.

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