Treyarch have been throwing patches for Black Ops 4 out at a truly impressive rate, bringing changes both big and small at regular intervals. One of the biggest for Blackout mode came last week, as they completely overhauled the armour system in the game mode. Instead of being a basic perishable, they added the ability to repair and maintain armour with the aim of making more active styles of play that could incur damage more viable in the final moments.
What they found was that they made armour just a bit too durable through this, and so as the 1.10 patch rolls out for PC, they’ve made adjustments to bring that back in check on all platforms, as follows:
- Level 2 and Level 3 Armor durability has been reduced to match Level 1 Armor durability.
- Reduced the maximum amount of Armor Plates that can be stacked from 10 Armor Plates to 5.
- Increased time required to use an Armor Plate from 2 seconds to 3.
- Slightly increased Paladin damage against Armor to reduce the number of shots needed to take down enemies wearing Level 3 Armor.
Further to that, weapon camos earnt in other game modes can now be applied to weapons in Blackout, so if having a ridiculous looking gun if your thing, you can do that.
Here’s what new:
Black Ops 4 – 19th December
- PC 1.10 title update now live.
- Armor tuning applied in Blackout.
- Weapon Camo support added to Blackout.
- ARAV spawns added to Blackout Custom Games.
- Fixed IX Shaw Character Mission unlock in Blackout.
- MP stability fixes for Zero and the Mantis.
- Zombies fixes for Dead of the Night and weapon personalization.
Blackout
- Armor Tuning
- Reduced Level 2 Armor durability to match Level 1 Armor durability.
- Reduced Level 3 Armor durability to match Level 1 Armor durability.
- Reduced the amount of Armor Plates that can be carried at once from 10 to 5.
- Increased time required to use an Armor Plate from 2 seconds to 3.
- Slightly increased Paladin damage against Armor.
- Reduced minimum number of Paladin shots required to down an enemy with Level 3 Armor and 150 health from 3 shots to 2.
- Players with 200 health from a Trauma Kit and Level 3 Armor will still require a third shot to down.
- Players with 200 health from a Trauma Kit and Level 3 Armor can be downed with 2 consecutive headshots.
- Weapon Camos
- Weapon Camo support added to Blackout.
- Camos earned in Multiplayer, Zombies, and the Black Market can be applied, including Reactive Camos and Mastercrafts on their designated weapons.
- New Armory menu added to allow players to set up their Weapon Camos prior to a match.
- Players will see their selected camos on corresponding weapons when picked up in-game.
- Reactive Camos have Blackout-specific requirements to “unwrap” and progress stages of the camo in Blackout.
- Weapon Camo support included for Blackout Custom Games.
- Weapon Camo support added to Blackout.
- Character Unlocks
- Addressed an issue that could occasionally prevent the IX version of Shaw from unlocking properly.
- Custom Games
- ARAV now spawns in Custom Game matches.
Multiplayer
- Featured Playlists
- Added Safeguard to Mercenary Objective Moshpit.
- Stability
- Fixed a crash that could occur when using the Ice Pick on a Gunship.
- Fixed an occasional crash that could occur while the Mantis is active.
Zombies
- Create-a-Class
- Addressed an issue where personalizing weapons could cause a UI Error.
- Stability
- Dead of the Night – Fixed crashes that could occur:
- During the fourth step of the Main Quest.
- During ghost appearances in the Main Quest and Pack-a-Punch quest.
- When the final cutscene plays after the Boss Battle.
- During the jumpscare when there are multiple players.
- Dead of the Night – Fixed crashes that could occur:
- Miscellaneous
- Addressed an issue where players who were downed at the end of the round were not automatically revived.
General
- Black Market
- Clarified the descriptions of Reactive Camos to inform players that earning Gold Camo on a gun will allow you to apply the Reactive Camo.
- Ajax’s Centurion tag is now properly assigned to Ajax once unlocked.
Source: Reddit