PS3 Motion Controller News Update

Voice recognition, force feedback and possible PS3 bundles abound for Sony’s new motion control technology.
Published 22/06/2009 at 16:00 by tom_lord
Related stories (more)
PS3 Exclusive Scoops Best Game Of E3 [43]
Tekken 6 Dated and Campaign Revealed [16]
Motion Control For People Who Play Games [25]

While it might not have made as big a splash as a certain Project Natal, the E3 announced PS3 motion control technology certainly has its fans and showed massive potential. Using the existing PlayStation Eye camera, which has been available since 2007, the new technology enables extremely precise 1 to 1 motion tracking from a new type of PS3 controller.

After the initial showing at Sony’s E3 2009 conference, details have been relatively thin on the ground about the new method of playing PS3 games. Well now, more details seem to be slipping through the net.

New head on Sony Computer Entertainment Europe, Andrew House, recently revealed in an interview with gameindustry.biz that the new technology has been in development since the original EyeToy for PlayStation 2 (launched way back in 2003). He also went on to say, in response to a question regarding the tech being bundle with new PS3s, “It is possible, but spring is a long way away”. This again confirms the spring 2010 release date and adds a distinct possibility that, unlike the original EyeToy, it could be bundled with new PS3 consoles.

In addition, according to documents acquired by Kotaku, Sony Computer Entertainment recently contacted developers with some interesting new information about the system. First of all, 4 controllers can be tracked at the same time. Developers will also be able to make use of the PlayStation Eye’s microphone to provide voice input and recognition. It will certainly be very interesting to see what uses this will have. Until Sony show this application in use, I will wait with baited breath as to whether or not voice control will provide an extra dimension to the gaming experience or just a gimmicky add-on.

The article continues with news that upon release, there will be support from a “range of first-party and third-party content” for the “casual to the core”. It is very nice to see that Sony has at least attracted a few third party developers to produce games for the system and it would seem that it will not be released with just one game to showcase the technology, but a broad spectrum of titles. This is essential for the new motion control to be the success that Sony is hoping for.

In addition, the new controllers will also support force feedback, like the current DualShock 3 and Nintendo Wii Mote currently do. Yet another, relatively small, detail that Sony failed to mention during their E3 presentation.

Finally, another rather interesting piece of information revolves around the idea that Sony are looking into using the new controllers alongside the current DualShock 3. The example given is using the “motion controller as a sword and the DualShock 3 as a shield”.

It all sounds very promising indeed, although Sony has not officially confirmed these details as yet. But all of these small details should add up to be something that I am very much looking forward to with excitement and enthusiasm. With voice control, rumble support and the possibility of using existing controllers, this provides Sony with an excellent tool to build upon and lots of new possibilities to produce original and innovative titles. Personally, I would like to see lots of small, casual games on the PlayStation Store targeted at younger people and families and then full block-buster motion control releases on BluRay.

Either way, none of this will be a success without a massive marketing push from Sony. Andrew House is from a marketing background, so let’s cross our fingers for fully fledged campaigns come spring next year. As always, be sure to check the TSA for further information as and when we hear anything.

Via gameindustry.biz and Kotaku

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

1 2


  1. I hope when they say Spring 2010 they actually mean Summer 2009, otherwise I feel a huge disappointing delay again,
    Sony haven’t been to bad of late as well, hope i am wrong


    • Natal wont be out till the end of 2010 at the earliest, more likely 2011.


  2. I recon it’ll start with smaller psn games, hopefully some experimental ones and then later on there’ll be full on blu ray games.
    either way i’m quite excited about this and can’t wait to try it when (IF) it comes out in spring 2010


    • I’d like a PS3 Wishy Washy please


      • Although alcohol may of distorted my view as I was rather splendidly drunk when (the only) time I played it.


  3. I think 2010 is fine, you have to remember it needs games who supports the controller properly or else you end up with a lot of “waggle waggle” games.


  4. Its as good as Natal then! I hope Sony get this right a lot of people will want them to get this wrong so Microsoft win the motion-control battle!

    EyePet has me sold anyway!


    • EyePet isn’t a motion control game but that has me intrigued too. I haven’t heard anything new for ages though. Hopefully it’s releasing soon.


      • OPM UK have been showing off using in on twitter today. Ifs due out this year.

        Apparently it will cost the same as a full price game when bundled with a pseye camera and less without one.

        If you like the look of eye pet check out invimals for the psp as well. it’s like a proper next gen pokemon


      • http://www.thesixthaxis.com/2009/06/03/eyepet-comes-to-life/


  5. I personally think that Sony have a much better product here that can be introduced to more game scenarios such as shooters/sword games and party games too. Natal seemed like it was only good for 2d games even though it picked up the body shape in 3d, and it wasn’t precise at all.

    Sony are definitely moving forward quicker with this too.


  6. Sony will need to market this a lot, not with adverts that no one knows what is being advertised. A real good marketing scheme will help push the SONY brand upwards with this product.


    • Agreed! As much as Sony adverts are extremely well produced and interesting to watch, as well as improving the brand, it’s all too often when they forget to explain what something has and the advantage of it is to the consumer.


  7. In regard to the DS3 being used as a shield, doesn’t the motion control suck? So i’m skeptical as to how this will work.


    • I don’t think it’s as bad as some people would have you believe – games such as Flower, and to a lesser extent Heavenly Sword, show that if used well the DS3’s motion control CAN be accurate and fun to use.


    • Yeah I was wondering this, because they can’t expect us to be using the controls one handed, so I figured must be using the sixaxis, right?


    • It’s vague so far and it is far from definite, they are looking into it. My guess is it would use the SIXAXIS motion control alongside the new system. It is very precise and works very well in High Velocity Bowling (Even though it’s not an amazing game).


    • You should try out Blazing Angels (1 and 2).
      You use the motion control of the controller to fly your plane and I must say that it works perfect!

      I think people sometimes think the motion controller doesn’t work, but in fact it is the type of plane that you are flying that makes it sluggish or not…. (At least in Blazing Angels).


      • Is Blazing Angels 2 any good, I quite liked the 1st one although it got a bit repetitive, I might add it to my rental list.


  8. The way I see it is that the PS3 has the best of both worlds

    Camera for motion, accessibility and fun stuff, and a motion controller for those times when accuracy is key, and also for those times when nothing but a button or two will do.

    The addition of some form of voice control will also help expand the demographic.

    the future’s bright – the future’s Sony


  9. Do the original SIXAXIS controllers have force feedback?


    • No, the original SIXAXIS controller does not have feedback, but the DualShock 3 has SIXAXIS motion & Rumble. For this new system, it will utilise the PSEye camera and new controllers. Sony are thinking about being able to use the new controllers alongside the older DS3 and SIXAXIS controllers.


      • force feedback = rumble?


  10. Looking forward to this coming out. Next year will be to long I think, needs to come as soon as.


    • It should beat Natal to market and surely that’s the thing that matters. Sony’s is due next spring; I would hope to see it before Sony’s financial year end at the end of March. Natal is currently expected to be over a year away though I can see MS trying to rush it to market.

      Sony’s system can’t have been too much of a surprise to MS though as we have seen most of it demoed over the last few years. Sony just seem to now be bringing it all together into one cohesive whole with thrilling possibilities.


  11. It all sounds really promising. As its been repeated over and over on here, it sounds more impressive than Natal and if everything works as promised, we could have a winner on our hands and hopefully a motion system control scheme designed for gamers instead of wagglefest (yes thats been changed but the games still suck) or incomprehensibly unimmersive Natal.

    So all that it needs now is some big games that work BETTER with whatever its gonna be called (not like GOW3 or Uncharted PLEASE) and a big marketing push from Sony. And I mean BIG. But hey, whats the chances of all that happening?


  12. This sounds good
    Dunno if I will get it or not tho


  13. can’t wait for this i recon it shud beat natal hands down or up. i think it jus looks more practical for gaming unlike the gimicky carpet wrecking (skateboard game) version ms has produced, but would love give both systems a try for a proper comparison.


  14. This seems to give a very nice gameplay experience. I hope there will be suport from many good games.


  15. “casual to the core”.. Heh, I like that. :) Hopefully it will cover that spectrum, or we could be looking at an avalanche of casual games. I’m unsure about this tech, but am keeping an open mind on it…


  16. It is very good IMO.
    Although they change the settings to use the yaw of your plane and that doesn’t make it easier.

    I’d say the button configuration of BA is better than BA2, but other than that a very nice addition (with more different planes) to BA.