Natal: How It Works

Technical details revealed.
Published 08/01/2010 at 13:30 by Tuffcub
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Microsoft have been understandably secretive about Natal but have revealed how the device works to New Scientist. A player using Natal can stand from 0.8 to 4 metres away from the device and will be illuminated in an infra red light. A monochrome camera is used to record how much of the infra red light is bouncing off the player and the brightness of this picture is used to ‘approximate’ the players distance and moves.

Two things to note, firstly, Natal has a monochrome camera so you won’t be seeing any games such as Eyepet where players appear on screen and you can pretty much forget about using it for video chat unless you are Laurel & Hardy. Natal has a second standard ‘RGB’  camera not mentioned in the article, my bad! Secondly is that word ‘approximation’.

The ‘brain’ of Natal has been created by feeding it terrabytes of data featuring people in various poses, resulting in the software being able to recognise 31 different body parts. Natal’s lead developer Alex Kipman explains,

“When we train this ‘brain’ we are telling it: this is the head, this is the shoulder. And we’re doing that over millions of frames. When it sees a new image it can tell you the probability it’s seeing a certain body part based on that historical information.”

Natal also has an understanding of the human body, for example it knows that hands should be attached to arms and your feet should not be anywhere near your shoulders unless your wife is feeling kinky.

“It correctly positions your hand even if it’s held behind your back,” Kipman says. “It knows the hand can only be in one place. That’s important because during multiplayer games there won’t always be a clear view of both players at all times.”

In terms of processing power, Natal will use 10-15% of the Xbox computing power and will take only 10 milliseconds to recognise a pose and 160 milliseconds to recognise a new person. There is one last number for you to consider – Natal will recognise body parts to within a  4cm cube.

Suddenly the reasons why Sony has been harping on about how the PS Motion Controller can track within millimetres are obvious;  4cm is not exactly accurate. Combine this with ‘approximated’ distances and Natal guessing the ‘probability’ a body part is in a certain location it’s very clear it is not a precise system. Microsoft are gambling that having no controller at all will attract more casual gamers to Xbox but are sacrificing some accuracy for easy of use.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

  1. 4cm is more than good enough for most camera controlled games, but in its current state I doubt it will be able to work as a virtual steering wheel, 4cm is loads when you’re taking a corner at high speed – Is this a goodbye to Natal powered Burnout? Also 4cm in an fps? 4cm at the point of origin will be 10’s of metres where a target is standing.

    I think this news severely limits the games & genres that Natal can appear in.
    Disappointed!


    • Yes, It’s going to by fine for Mylo and Wii-sports hula hooping, but aiming a gun in COD? Forget it.


    • Did you really want to be controlling the gun? For a start it’d be a rails shooter at best, and if you want that get any of the multitude of lightgun games that already exist.

      Agree on the steering wheel though, that’s a shame.


      • In its current state it doesnt seem to accurate enough for any “hardcore” games, but they’ve got 9 months to improve it, I think they will.


      • You’re right Kris, but Natal is doing away with the controller – the marketing is that a controller is obsolete, kind of like “remember having to use your hands… how lame”

        And not “does away with the controller within certain pre-defined party-style genres”

        I was sceptical about natal, but now I’m really disappointed to the point of thinking its little more than a PS2 EyeToy (and I never did think that before)


      • The MS line is.. “”We think input using existing controllers is the barrier, and by erasing that we can realistically say: all you need to play is life experience.” _ BAARRRRRRRF!


      • Is there really a multitude?


    • i didnt really expect anything else…its basically a new version of an EyeToy. I don’t see what all the fuss is about?!?!?

      If you can dig up old stories, you will find a post by me saying something like “this is pointless unless it can pick up finger movements” “this wont give us any hardcore games” etc etc. And i stick by that. Unless this glorified net cam can give us accuracy to the point that i can move my fingers to move my character on screen / pick up my trigger finger moving etc, then all we will get is shovel ware…buy the tones!

      It will still have its use’s, but the big (hardcore) 360 fans will be disappointed… same as the PS3 users if they do not get a directional button (alla nun-chuck) with the wond. no COD, no Madden, no StreetFighter. just lots of Sackboy at the Olympics and Master Cheif’s party halo….


  2. Has it been trained to identify me waving my cock at it?


    • Brilliant, and does it depend on size?


    • If you put a glowing orb on it you will be able to use it with the PS3.

      @size: Should be bigger than 4cm I suppose…


      • LMAO, that’s hilarious and has given me a mental image that is both funny and disturbing at the same time!

        Actually it does make a valid point (I know, getting from a glowing cock-orb to a valid point is an amazing stretch!), take a look at how the best visual effects studios in the world capture motion for games and films – is it by using a special camera with a ‘brain’ that has been shown lots of different poses, or is it by using a normal camera tracking glowing orbs? If this tech was truly capable of accurate body tracking there would be no need for actors to wear the clothing equivalent of the PlayStation Wand…


    • I’m glad you said WAVING my cock!


    • No sorry it wont work.. it can only track things larger than 4cms…. :D :D :D


    • Why do I have a vision of a small cube-shaped cock being waved at a console?

      *goes off to think of Wii joke*


  3. I imagine that Natal will rely on larger gestures. 4cm isn’t exactly precise, but it’s plenty good enough from 4 meters away for lots of things. Particularly when you exclude a lot of the nonsense ideas such as FPS, driving, RPG, and pretty much any genre which really doesn’t lend itself to Natal.

    There’s a reason why Mario Kart sucks when using the wheel, and that’s because it’s a stupid control system. Use a normal controller and you’ll whip anyone with the wheel any day.
    Similarly, a FPS isn’t going to work without buttons, even if you can aim accurately. An RPG needs buttons too.

    So basically, Natal is trying too hard to get rid of everything. Specially when you add in the overhead it will put onto the CPU, which will impact on game performance across the board.


    • That’s exactly why at E3 Sony demo’d writing out a name and using a spray paint can, and Microsoft demo’d over-the-top gestures representing throwing buckets of paint at a stencil…

      It will be great for party/casual games but I’m not seeing scope for much else at the moment, this years E3 will be interesting…


      • Didn’t the guys avatar flip out on Natal when he turned too quickly for it during the E3 presentation?


      • Yeah I remember that, it was all very embarrassing – “Ever wondered what the bottom of an Avatar’s shoe looked like? Ka-pow!” Cue high kick from the presenter followed by the on screen avatar spassing out!

        Sadly MS don’t seem to attract the same sort of piss-taking as Sony seem to do, but for me that was definitely on a par with “Riiiiidge Raaaaacer” and “Giant Enemy Crabs” for cringe worthiness!


  4. The ‘brain’ of Natal has been created by feeding it terrabytes of data featuring people in various poses, resulting in the software being able to recognise 31 different body parts. Natal’s lead developer Alex Kipman explains.

    Yes but the big question is can it tell the difference between obese gamer’s arms and legs?


    • HAHAHA, brilliant comment


    • Fair old point. Imagine it says “sorry but you only have 29 body parts due to your cankles”. Please do not attempt to dance.


  5. All their eggs in one basket, and there is no chance of any accessories that may improve the accuracy otherwise they would have to double all those terrabytes of data for when the player has the accesory in their hands


    • theres not much difference between this and the eyetoy so expect it only to have about 5 games in its lifetime – no need for an accessory


  6. Exactly what I’ve said all along – it won’t be accurate enough. So much for that glossy but fake E3 video.


  7. Is it me or does that article sound FAR less impressive than the big fake hype trailer used at E3? Monochrome camera? Aproximated actions based on preprogramed poses? Body made up of 4cm cubes?

    What happened to seeing yourself on screen so your friend virtually put clothes on you or doing small finger movements to control your console? I knew when I first saw the E3 trailer that most of it was rubbish, but I’m now less convinced about Natal than ever! Mind you the proof of the pudding is in the eating as they say so I won’t write it off just yet…


    • agreed


  8. Its a shame these specs are only really starting to tell the true story after masses of mainstream press hailing the new dawn of game control! It sounds a lot like that system SEGA had out except you don’t have the ring on the floor beaming infrared upwards that you break with movement.

    I think Sony might have the edge on this. The design of the gem or whatever its called now is very similar to the Wii remote and so the casual market these deceives are surely aimed at will already understand how something like that works and buy into it a lot easier. The 360 is a real step change and new way of controlling games. If it fails in tracking movements precisely in people’s living rooms then it will bomb and end up been nothing more then a collection of expensive demo’s and tech. MS have the money to through at a massive marketing campaign for this but if it doesn’t work and it frustrates people there are going to a lot available second hand!


  9. Been thinking exactly this since it was announced, not surprised, but even less enthusiastic now.


  10. So how did Mylo recognise the colour of the shirts people were wearing at E3 if it only has a monochrome camera?


    • A very good question!! A Very, VERY good question, and one which I was going to shout “HA! WE CAUGHT MS TELLLING PORKIES!”.. but on second thoughts I think the infra red/brightness thing can be used to get a fair indication of colour. Maybe. Perhaps.


      • Maybe you also need to buy an Xbox LIVE Vision Camera to get the “full experience”. MS do like it when people buy lots of accessories… Play’n'Charge Kit being the most obvious should-have-been-included-in-the-box one.


    • I thought Milo was debunked as a Fake PR-Video a long time ago?

      actually i wonder what the Devs do with all these Natal-Development kits if obviously MS is still working on how it will eventually turn out to be.


  11. The accuracy should be good enough to recognise the poses for the YMCA chorus then??


  12. The thought occurs there may be two cameras.. one infra red, one normal – but a “normal” one is not mentioned in the article.


    • It only has one camera which is a colour camera, but the motion sensor (or ‘brain’ to continue MS’s silly analogy) interprets the images received in monochrome, that is where the confusion about it being a monochrome camera game from…


      • According to the New Scientist article “A monochrome video camera” .


  13. a silly question but with this being hands free are MS going to tell people to use the own toy guns for COD, or a baseball bat etc because that would work better but not hands free.


  14. **yawns**
    imo you cant beat kicking back with a wireless pad and zoning into the game. Natal will just sit with the mountains or sterring wheels and joysticks that lose there shine once the novelty wears off. I mean imagine playing Killzone 2 with something like natal. Stood there pretending to shoot with nothing but air. It doesnt enhance the experience, if anything it distances you from it even more. SixAxis is pretty cool in games like KZ2. But that is good enough.


    • steering wheels even….


  15. Natal also has an understanding of the human body, for example it knows that hands should be attached to arms and your feet should not be anywhere near your shoulders unless your wife is feeling kinky.
    “It correctly positions your hand even if it’s held behind your back,” Kipman says. “It knows the hand can only be in one place. That’s important because during multiplayer games there won’t always be a clear view of both players at all times.”

    silly question but has this so call brain been taught about disabled gamers? Maybe one in a wheelchair or one on crutches?

    Just wanted to throw that out there!


    • That’s a good point. What about someone who has lost an arm or leg?


      • This is in really bad taste, and I’m ashamed of myself for even thinking it, but I read your comment and had a vision of Natal flashing up one of those “Please re-insert controller into port 1″ style error messages!


      • Simply sellotape a small child to your stumpy limb and turn yourself into a super-controller with your new-found friend.


    • I was thinking that too…