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Review: Metroid: Other M

An evolution of the franchise?

Published: 13:00, 05/09/2010 by Dan Lee.
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The Metroid series is one that isn’t afraid of reinvention. Best known for its 2D side on exploration, Nintendo surprised many when it announced the development of ‘Metroid Prime’ in 2000- and it was a First Person Shooter.  Skip forward several years and Nintendo was at it again, implementing motion control into Metroid Prime 3.  That left the burning question for Metroid fans – what next?

Well in essence Nintendo has gone back to Metroid’s roots with ‘Metroid: Other M’ – which whilst actually being in the 3D plane, has much more in common with 2D games such as Super Metroid.

First up is the story.  The game starts directly after Super Metroid, and even revisits that games ending in a fantastic cutscene.  Samus awakens fully healed on a Galactic Federation ship and after a quick tutorial she heads off in her ship.  This is where my first gripe with the game kicks in.  I have no problems with Nintendo giving Samus a voice - in all honesty after all these years I thought it would be interesting to hear what she had to say – but unfortunately the dialogue is so hammy, and delivered in such a boring monotone it soon descends into something out of a teen drama.  One might argue that her speech delivery is the way it is to get across her cold indifference to the world – but I just found it wearisome.

Responding to a distress call, Samus docks on a space station called ‘The Bottle Ship’ where she bumps into a group of Galactic Federation soldiers which includes an old friend named Anthony Higgs, and former mentor Adam Malkovich.  As one might expect, things soon spiral out of control and all are flung into serious peril.  I found the story to be engaging – much more so than previous Metroid games – and I genuinely looked forward to watching the next story progressing cutscene.

Graphically the game both impresses and dismays.  The in game graphics – bar one or two areas – are mediocre and there is never anything that takes your breath away.  That’s not to say the game lacks variety though, as you will traverse lush jungles, lava filled arenas, snow covered plains and of course the ship’s corridors.  Everything is flat though; the grass is flat, the rocks are flat, the buildings are flat – everything seems to suffer from a lack of textures.  This is a problem I’ve noticed with the Wii – ask a developer to create a colourful, vibrant environment such as that found in Super Mario Galaxy and the results can be fantastic.  Ask for a realistic environment though and things never turn out that well.

The cutscenes though are immensely entertaining and look absolutely top notch – perhaps that’s why the jolt back to in game graphics is so jarring.

As mentioned earlier, Other M isn’t a 2D game, but it plays like one.  Most of the game is spent either running from one side of the screen to the other, or from the bottom of the screen to the top.  Sounds good doesn’t it?  Well unfortunately some infuriating control issues get in the way.  I’ve done a fair bit of research regarding people’s impressions of Other M’s controls, and was very surprised to find some well established publications claiming that they were a revelation.  I’m sorry but I completely disagree.

To play the game, you have to use the Wiimote on its side, using the D-pad to control Samus, while 1 is used to shoot, 2 is used to jump and A is used to switch into Morph Ball mode.  Using the D-pad is ok, but after an extended play period my thumb was absolutely killing me.  Other M also has an auto aim that can be frustratingly unreliable – and many times it decided the biggest threat in the room was the wall.  This isn’t the case all the time, and when it works everything feels slick and fast paced – but to repeatedly die due to poor controls rather than player ineptitude is maddening.

Frequently the game will need you to switch into First Person mode – which involves switching the Wiimote from the side position, to pointing it at the screen.  This can be so irritating when facing off against multiple enemies, and the sequence usually goes like this;

  • You face off against multiple enemies
  • You manage to stun one, and switch to FPS mode to finish it off
  • You get hit by another enemy, knocking you out of FPS mode
  • Repeat until patience runs out

It is simply not fun – at all.

What’s worse though is when the game forces you into scan mode.  Several times you need to locate something on screen before you can progress – it’s like ‘Where’s Wally?’, only Wally is a random item/piece of scenery out of a screen full of dozens of items/pieces of scenery.

All of this has been so negative – something I really don’t like being – so let’s focus on some positives.  The game is a fair old challenge – it took me over ten hours to complete, but I only ended up with a miserable 42% of items collected.

When the auto aim isn’t screwing you over, the combat is enjoyable and your weapons really do feel chunky and powerful.  Samus moves quickly and with a purpose, and seems to have developed a new found athleticism.  You also have the ability to dodge attacks and respond straight away with a powerful charged blast.  Also new are ‘Lethal Strike’ and ‘Overblast’ – the former being like a finishing move when your opponent is stunned, and the latter involves you jumping onto an enemies head and delivering a powerful blast to it.

As with previous Metroid games, by the end you are a walking army with various beams and suit upgrades. The most important thing this does is add a real sense of progression to the game.  Enemies that were kicking your arse at the beginning are simply flicked aside  when you revisit later on – normally accompanied by the triumphant cry of “up yours bug face!.”  That might just be me though.

The bosses are more hit than miss, with some fantastic looking screen fillers – and whilst not as tough as I was expecting they still provide a stern challenge.

The best thing though is despite the faster pace, the level design still feels like Classic Metroid.  Branching paths, backtracking and secret Morph Ball holes are all here in spades.

Pros:

  • Classic Metroid feel
  • A stern challenge
  • Excellent sense of progression
  • Fantastic cutscenes that tell a good story

Cons:

  • Subpar graphics
  • Inconsistent auto aim
  • Some maddening controls

So I’ve been agonising over what score to give Metroid: Other M.  Whilst it has some pretty big flaws, underneath is a great game desperate to get out.  Your enjoyment will more than likely depend on your patience level – so approach with caution.

Score: 6/10

Comments:
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  1. Still a Nintendo exclusive title? (Excuse my naivety)

    • It is indeed

  2. Sure looks like crap.

    • Who needs more than four words in a review, eh? Dan’s wasting his time! :-p

      • Well that was about 15 hrs wasted ;op

  3. Always been a Metroid fan, good review, Dan and while I don’t have a Wii anymore, I hope I get to play it one day.
    Interesting to see a Nintendo game reviewed on here, thanks.

    • No problem! Definitely give it a try when you can

  4. 6.5? it’s had some decent reviews, i thought you’d give it higher.

    • It’s had a real range of scores, from 50′s, 60′s, 70′s, 80′s and 90′s.

    • 6.5 doesn’t necessarily mean it’s crap

      • yeah, but i was expecting 8-9

      • Exactly – it’s not crap, just has a number of flaws

    • Just had a butchers at Metacritic, its scores range from 50 to 91 with the Metascore being 79, of the lower than 79 scoring reviews most of them said the game was pretty good, but let down by poor controls this seems to be pretty much how Dan found it.

      Do keep in mind the TSA Review Policy, where 5 is average.

      • oh, if 5 is average i guess the score makes sense

      • cc_star – did the same thing here. As far as I can tell, the high-scoring reviews were very much fans of the series (as oppose to someone who’d enjoyed the previous titles but maybe wouldn’t refer to themselves as a huge fan). For me, that makes a big ol’ adjuster to the scoring system. Judging by Dan’s review, he’s managed to keep objective and has seen through a few of Metroid’s tricks to reveal weaknesses in the game. Not blind to the listed ‘Cons’ which is great.

        If a real die-hard fan reads such a review, the smartest thing to do is to go read a couple more glowing appraisals and see if they strike a chord.

        When throwing down multiple green queens on a game, the very thing I’m not going to do is stick with one review unless it’s struck a chord with me perfectly from the off.

        /end of ramblings.

      • A couple of the very high one’s are Ninty only publications and don’t even mention concerns with how it controls.

        For me the control mechanism is purely how you access the game, if the controls are off, then even a truly great game can be brought down to earth.

        If you’re the sort of person who could enjoy a game regardless of the controls almost ruining it, then you can ignore Dan’s main ‘con’ and focus on his ‘pros’ and maybe raise the score a point or two in your mind.

        This is why I like to see a reviewers pros and cons, because if a con doesn’t bother me I can add a point or two on their score. Like-wise if I’m nonplussed about a reviewer’s pros I know I could take a point or two off to arrive at my brain’s internal score.

        To use this review as an example to what I mean:

        Pros:
        Classic Metroid feel
        A stern challenge
        Excellent sense of progression
        Fantastic cutscenes that tell a good story

        Cons:
        Subpar graphics
        Inconsistent auto aim
        Some maddening controls

        I’ve not played old Metroid games, so I’m personally not fussed about its ‘classic Metroid feel’ but the other pros do appeal to me, so I can align myself with the reviewers way of thinking.
        With regards to the cons, I couldn’t careless about graphics, but the game’s auto-aim being inconsistent and a frustrating control system would annoy me…

        So I find myself nodding along in agreement with this review.
        Other site’s which don’t provide the pros & cons and summary, I find difficult to get ‘into’ the reviewers mind to see if its the review I should rely on when coming to a decision of whether to buy a game or not.

      • 6.5 is a below average score for TSA;

        “On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)

        Average Game review score: 75″

        http://www.metacritic.com/publication/thesixthaxis

      • If our average game we’ve reviewed is 7.5, then perhaps we should review some more of the real stinkers. Leisure Suit Larry anyone, Rogue Warrior & Rapala Fishing Frenzy anyone?

      • Jacklum, there’s a huge difference between TSA’s score for an average game, and TSA’s average score…

      • Haze and NFS Undercover both got 5/10 and were described respectively as ‘a total stinker’ and ‘this, in our opinion, stinks’. You can slap whatever score you like on a review, it doesn’t particularly bother me. I just find it amusing that TSA seems to be under some sort of delusion that it grades games more harshly that its fellow review sites when the evidence says otherwise.

      • “6.5 is a below average score for TSA”

        you’re confusing our mean average score with our score for an average game, which is 5.

        however we stack up against other publications is completely and utterly irrelevant.

      • Wow, not this again, we’ve just had this problem with the mafia 2 review, go and read my comment in there. The problem lies with the word average. There are 3 different types of average – mean, median and mode, you’re all talking about a different average. Stop using the word average and specify which type of average you’re talking about and there wouldn’t be a problem.

      • Wasn’t the lowest score ever recorded on TSA a 2 for damnation, or was there a game that got 1?

      • I try not to get involved in these silly little arguments but I have to say that people who look at scores and make a meal out of them should learn how to read aswell as be numerical.

        Its the words that count not the little footnote at the end.

      • Roynaldo – i’ve got to disagree with you. The review score is very important, as are the words used in the review. A review with no score would be weird. A review with no words, just a score would be equally weird. Both are necessary. The score is what we use for comparison purposes.

      • @Tony- It seems the only arguments come from scores when the work isnt put into the scores. Too many people look at that number as a base to judge a review when infact the words should be the base for judgment and criticism.

        Comparing words with other sites is all well and good but comparing scores is just plain daft. Too much emphasis is put on them.

  5. My main gripe with the game so is the way it forces you into 1st person mode at certain points. Obviously it does this because you’re mean’t to examine the item/creature but usually the thing you are required to look at is camouflaged against the dingy backgrounds so you can’t see it! It gives you absolutely no indication such as a flashing pointer or anything. I was 5 mins at the bottom of an insect nest thing trying to find what it wanted me to look at. Now thats bad game design imo.

  6. Never played Metroid but its a surprise that the latest wouldn’t be at its best?

    • I think a lot of people were slightly concerned that it wouldn’t be … It wasn’t developed in-house so it’s always a concern, especially where Nintendo are concerned.

      Remember when Silent Hill went sort of sideways? Konami moved development duties out to another developer, it’s no surprise to me when that happens … a game doesn’t live up to it’s potential. A shame … I still totally want to play it though lol.

  7. i’ve got metroid prime for the GC, i have to get round to playing it one day.

    i also have gba metroid game, but the save wont work, don’t know if it need a new battery or what, but i can’t imagine plowing through the whole thing in one sitting.

    anyway, it’s a surprise to see a wii game review on TSA, but a pleasant one, i’m sure there are a few wii owners here who would appreciate wii coverage.

    were i to own a wii, and i probably will at some point, i think this game would be one i’d like to get with it.

    it’s a shame to hear about the control issues, that can be a problem with me, i find it annoying to die or lose a game when it’s my own fault, it’s joypad out the window time when it’s the game camera or control’s fault though, ever played tomb raider underworld? you know what i mean then.

  8. I didn’t know you did Nintendo reviews too.

    • Yeah I was wondering about that.

  9. 6.5 hmmmmm still might have to get it ?


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